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  1. #31
    Player Return1's Avatar
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    May 2011
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    231
    Character
    Brians
    World
    Leviathan
    Main Class
    RDM Lv 12
    So White Wind is an AoE healing breath effect?
    (0)

  2. #32
    Player Ciecle's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria(atm)
    Posts
    66
    Character
    Ciecle
    World
    Cerberus
    Main Class
    BLU Lv 99
    AoE Healing, not a 'breath', just uses HP as a mod instead of the normal Mnd/healing skill setup that the other healing spells use.

    A 'breath' setup uses mainly HP+ gear to increase the damage of the breath spells.(Heat breath = HP/2)

    The healing equation for White wind seems to be HPRecover= f(HP*.285)(prior to cure potency)
    (0)
    Last edited by Ciecle; 09-01-2011 at 12:27 PM.

  3. #33
    Player Hayward's Avatar
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    Mar 2011
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    San d'Oria
    Posts
    325
    One point of concern: Sudden Lunge costs HP for Ladybugs (not sure of the percentage), including Dipper Yuly. Will this be the case for Blue Mages?
    (0)
    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

  4. #34
    Player
    Join Date
    Mar 2011
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    274
    Quote Originally Posted by Hayward View Post
    One point of concern: Sudden Lunge costs HP for Ladybugs (not sure of the percentage), including Dipper Yuly. Will this be the case for Blue Mages?
    Sudden lunge does not sacrifice hp (on the test server anyway).
    (0)

  5. #35
    Player
    Join Date
    Mar 2011
    Posts
    960
    Quote Originally Posted by Hayward View Post
    One point of concern: Sudden Lunge costs HP for Ladybugs (not sure of the percentage), including Dipper Yuly. Will this be the case for Blue Mages?
    The test server gives a firm no.
    (1)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  6. #36
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,124
    The magical accuracy for Mortal Ray has been set low.

    On top of the effect of Mortal Ray, the fact that you can defeat enemies while they are asleep with it and also considering that blue mages have a heavy arsenal of sleep methods when compared to other jobs, we wanted this spell to be used while being conscious about the magical accuracy when solo or in parties.
    I agree the accuracy should be relatively low, but if you set it too low, it won't ever be worth using. Remeber 1000 needles?
    (5)

  7. #37
    Player Hayward's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    325
    I wonder if there would be any objections to making Mortal Ray's accuracy increase upon a Magic Burst. I am assuming, of course, that it will be a Darkness-based spell. Not to 100%, mind you, but to a percentage that allows a fair chance of Dooming a monster.
    (0)
    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

  8. #38
    Player Ciecle's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria(atm)
    Posts
    66
    Character
    Ciecle
    World
    Cerberus
    Main Class
    BLU Lv 99
    Mortal Ray acc 'SHOULD' be increased with the effects of magic burst expecially due to the reduction in resistance to the specific elements in a dark SC.

    Good luck trying to time it though... lol Remember to have Burst Affinity on.
    (0)

  9. #39
    Player Mefuki's Avatar
    Join Date
    Aug 2011
    Posts
    224
    Character
    Mefuki
    World
    Fenrir
    Main Class
    BLU Lv 99
    If the functional use of Mortal Ray is as I surmised, then maybe think about giving it an accuracy boost when used on targets that are asleep. Then, you could use it on one add while you deal with another or the main monster, perhaps?

    It appears that's what the dev's sort of intended, given Camate's answer.

    Edit: Also, maybe reduce the MP cost to around 200? 267 is pretty prohibitive. That's a third of our MP pool, depending on what build you're in of course. It's the same problem that plagues Bad Breath and 1000 Needles (Among other things).
    (0)
    Last edited by Mefuki; 09-01-2011 at 11:35 PM.

  10. #40
    Player Ciecle's Avatar
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    Mar 2011
    Location
    San d'Oria(atm)
    Posts
    66
    Character
    Ciecle
    World
    Cerberus
    Main Class
    BLU Lv 99
    a little more information on White wind:

    White wind IS affected by Wind weather/day(wind elemental) and by cure potency. It is NOT affected by STR,DEX,VIT,AGI,INT,MND, or CHR, and is not affected at all by Healing magic skill

    so the test results have come out to be(for me... if someone who does/hasbeen doing the mathing of FFXI wouldnt mind checking it etc...)

    HPReturn = f[(HP*.2856)*d/w bonus*cure potency]

    Edit:
    Reading a mather's findings, the formula is f(hp/7)*2 * d/w bonus* cure pot.

    Nice to see i came very close to the actual formula...
    (0)
    Last edited by Ciecle; 09-01-2011 at 01:59 PM.

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