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  1. #1
    Player Mayoyama's Avatar
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    Quote Originally Posted by SpankWustler View Post
    380~400 is about right for Curaga III with no cure potency. I think the main issue with using this spell would be bros and bro-ettes surviving for the duration of the cast time, since it will take quite a while compared to a White Mage's Curaga III/IV. Well, I guess the main issue is actually that carrying around a +HP set for just one spell hurts a bro's soul, but inventory issues are old hat for Blue Mage.

    It's worth noting that this spell gets a huge boost from Cruor Buffs and the like inside Abyssea, though.
    Any aoe cure that does better than lolhealingbreeze is certainly better than nothing. I can't help but feel though that being a taru BLU I am gonna get screwed over bad on the healing cap coz of my naturally low HP... on the other hand I guess it gives those galka BLU something to cheer about lol.
    (0)
    As I stand looking out from my mog house window, I reminisce about the old days and the many ups and downs of my adventures throughout Vana'diel.

    It is then that I know achievement.

  2. #2
    Player Mayoyama's Avatar
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    Quote Originally Posted by Mefuki View Post
    Harden Shell: I can see this being a great spell, both for tanking as well as doing the good old Cannonball tactic. However, seeing as this is 5 minite ability maybe think about increasing the duration to 2 minites? I'd understand if SE didn't want to even do that, seeing as you don't want people having that much defense for too long. Really though, no complains here.
    Yes, I really hope Camate or one of the other hard working (and perhaps a little overworked) com reps can ask the devs to see if some kind of compromise would be possible, like the one I mentioned in my first post (slightly higher mp cost for small increase in duration - to keep things in balance of course :P)
    (0)
    As I stand looking out from my mog house window, I reminisce about the old days and the many ups and downs of my adventures throughout Vana'diel.

    It is then that I know achievement.

  3. #3
    Player Mayoyama's Avatar
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    Quote Originally Posted by Mefuki View Post
    Heavy Strike: Honestly, I thought our physical spell side was just fine already so, this is just gravy. Auto-crit with a 75% STR mod and carries a Fragmentation skillchain element? I mean, wow, that's going to be fun to play with. Should help with damage on the coming voidwatch monsters. They sound pretty nuts. No complains about this one.
    ...
    attacks like Benthic Typhoon. I guess I kind of do have a complain with this one but, I can't really think of a way to fix it.
    Trust me, I am not at all disappointed by the spell itself. It's going to be an amazing spell and certainly a staple in any physical spell casting BLU's repetoire. I was merely saying that it is a shame they didnt make its elemental properties more skillchain compatible with BLU's current arsenal of sword ws.

    I think all BLU will agree that we would love something other than benthic typhoon (and the outdated verticle cleave) to make darkness skillchains with, and a spell that chains with CdC to make light (so one that has light as a main skillchain element property) would be damn well sweet as.
    (0)
    As I stand looking out from my mog house window, I reminisce about the old days and the many ups and downs of my adventures throughout Vana'diel.

    It is then that I know achievement.

  4. #4
    Community Rep Camate's Avatar
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    I see that Vana’diel’s immortals are diligently testing out their new found powers Thanks for all the feedback from your testing! Below are some comments regarding what we have received so far.

    • Water Bomb
    We have confirmed that there is a bug with the spell “Water Bomb” and we are working to fix it.

    • Mortal Ray
    Mortal Ray doesn’t really land much against enemies the same level and above… I guess because it inflicts Doom so this is to be expected, but could you at least make it a bit more accurate?
    The magical accuracy for Mortal Ray has been set low.

    On top of the effect of Mortal Ray, the fact that you can defeat enemies while they are asleep with it and also considering that blue mages have a heavy arsenal of sleep methods when compared to other jobs, we wanted this spell to be used while being conscious about the magical accuracy when solo or in parties.

    • Sudden Lunge
    I’m getting the idea that we can pretty much use Sudden Lunge as a slightly more damaging Head Butt since the MP cost is only 18. This can be equated to our move away from Bludgeon to Delta Thrust. Seems like a good spell to spam on regular monsters.
    Just as you have stated, it’s pretty much the same as upgrading Bludgeon to Delta Thrust.

    Since the MP cost was set rather low at 18 MP, we are hoping for you to use it similar to Head Butt for its added stun effect.

    • Double Attack
    Changing the double attack from 10% and upgrading to 5% triple attack is silly.
    Is the double attack effect now lowered to 5% due to a bug?
    It pains me to tell you this, as I don’t want to be the destroyer of dreams or anything like that, but the double attack trait gained by combination of blue spells isn’t 10% like everyone thinks…it’s actually closer to 7%. (We didn’t change anything FYI)

    • White Wind
    How can we learn this spell when regular Puks don’t use White Wind?
    If you add monsters it won’t be a problem, but if you don’t , are we going to have to get 6 blue mages and do “Shadows of the Mind” or sit in Besiege and wait for Puks?
    Have no fear!
    We will be placing regular Puks in the field that use White Wind.
    (13)
    Devin "Camate" Casadey - Community Team

  5. #5
    Player Mayoyama's Avatar
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    Quote Originally Posted by Camate View Post
    I see that Vana’diel’s immortals are diligently testing out their new found powers Thanks for the all the feedback from your testing! Below are some comments regarding what we have received so far.
    Thanks Camate for your (as-always) diligence in responding to these comments. I'm really looking forward to when the dev team can give some responses about:

    1) Skillchain element properties of spells allowing them to better skillchain with Chant du Cygne (particularly eyeballing Heavy Strike for this )

    2) Harden shell duration: is it possible to have duration increased for a bigger mp cost?

    3) If there is any way Thunderbolt can be improved to make it feel even worthwhile having to use a 5min-cooldown job ability for

    And lastly, would you mind asking the dev team to reconsider the 60 second duration Mortal Ray takes to kill an xp mob, considering I can usually kill it faster by other means. Given its already low m.acc, high mp cost and long recast I dont think it would be too broken to reduce the doom duration to say 30 seconds? Even then.. depending on situation it still would be faster to kill normally lol.
    (2)
    As I stand looking out from my mog house window, I reminisce about the old days and the many ups and downs of my adventures throughout Vana'diel.

    It is then that I know achievement.

  6. #6
    Player Scuro's Avatar
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    Mar 2011
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    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    Quote Originally Posted by Camate View Post
    I see that Vana’diel’s immortals are diligently testing out their new found powers Thanks for all the feedback from your testing! Below are some comments regarding what we have received so far.

    • Double Attack

    It pains me to tell you this, as I don’t want to be the destroyer of dreams or anything like that, but the double attack trait gained by combination of blue spells isn’t 10% like everyone thinks…it’s actually closer to 7%. (We didn’t change anything FYI)
    WHY IN THE HELL!? We have to equip spells to gain our double attack that we could use for much else, and we get gimped 3%?! Is it just me or does that seems kinda f*cked up? I mean hell why would you give us traits that can only be made into tier 1 ANYWAY! And then gimp them so not only are we operating at tier 1 capability, but we are actually operating lower then that!?

    If there was a dislike button I would be spamming the hell out of it right now....
    (3)

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  7. #7
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    Quote Originally Posted by Camate View Post
    Mortal Ray

    The magical accuracy for Mortal Ray has been set low.

    On top of the effect of Mortal Ray, the fact that you can defeat enemies while they are asleep with it and also considering that blue mages have a heavy arsenal of sleep methods when compared to other jobs, we wanted this spell to be used while being conscious about the magical accuracy when solo or in parties.
    The extraordinarily low magic accuracy of Mortal Ray would be okay if it wasn't a gaze attack that required 60 seconds to kill a monster at the cost of 276 MP. The MP cost of Mortal Ray would be okay if it wasn't a gaze attack with extraordinarily low magic accuracy that required 60 seconds to kill a monster.

    Everyone expected the spell to have drawbacks, and no one expected to use it on Notorious Monsters, but currently the spell is nothing but drawbacks. Even something as simple as making Mortal Ray into a normal conal attack instead of a gaze attack would be very nice.
    (1)

  8. 09-18-2011 06:20 AM

  9. #9
    Player Elexia's Avatar
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    Mar 2011
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    Quote Originally Posted by Nerevar View Post
    I see nothing about Barrier Tusk in there so think we can get a longer duration like 5min like Animating Wail and Battery Charge do?
    I have a feeling asking for this will end badly...something like "It lasts 5 minutes, but we also reduced it's potency."
    (0)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  10. 09-18-2011 12:31 PM

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