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  1. #21
    Player Mayoyama's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    338
    Quote Originally Posted by Mefuki View Post
    Heavy Strike: Honestly, I thought our physical spell side was just fine already so, this is just gravy. Auto-crit with a 75% STR mod and carries a Fragmentation skillchain element? I mean, wow, that's going to be fun to play with. Should help with damage on the coming voidwatch monsters. They sound pretty nuts. No complains about this one.
    ...
    attacks like Benthic Typhoon. I guess I kind of do have a complain with this one but, I can't really think of a way to fix it.
    Trust me, I am not at all disappointed by the spell itself. It's going to be an amazing spell and certainly a staple in any physical spell casting BLU's repetoire. I was merely saying that it is a shame they didnt make its elemental properties more skillchain compatible with BLU's current arsenal of sword ws.

    I think all BLU will agree that we would love something other than benthic typhoon (and the outdated verticle cleave) to make darkness skillchains with, and a spell that chains with CdC to make light (so one that has light as a main skillchain element property) would be damn well sweet as.
    (0)
    As I stand looking out from my mog house window, I reminisce about the old days and the many ups and downs of my adventures throughout Vana'diel.

    It is then that I know achievement.

  2. #22
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    I see that Vana’diel’s immortals are diligently testing out their new found powers Thanks for all the feedback from your testing! Below are some comments regarding what we have received so far.

    • Water Bomb
    We have confirmed that there is a bug with the spell “Water Bomb” and we are working to fix it.

    • Mortal Ray
    Mortal Ray doesn’t really land much against enemies the same level and above… I guess because it inflicts Doom so this is to be expected, but could you at least make it a bit more accurate?
    The magical accuracy for Mortal Ray has been set low.

    On top of the effect of Mortal Ray, the fact that you can defeat enemies while they are asleep with it and also considering that blue mages have a heavy arsenal of sleep methods when compared to other jobs, we wanted this spell to be used while being conscious about the magical accuracy when solo or in parties.

    • Sudden Lunge
    I’m getting the idea that we can pretty much use Sudden Lunge as a slightly more damaging Head Butt since the MP cost is only 18. This can be equated to our move away from Bludgeon to Delta Thrust. Seems like a good spell to spam on regular monsters.
    Just as you have stated, it’s pretty much the same as upgrading Bludgeon to Delta Thrust.

    Since the MP cost was set rather low at 18 MP, we are hoping for you to use it similar to Head Butt for its added stun effect.

    • Double Attack
    Changing the double attack from 10% and upgrading to 5% triple attack is silly.
    Is the double attack effect now lowered to 5% due to a bug?
    It pains me to tell you this, as I don’t want to be the destroyer of dreams or anything like that, but the double attack trait gained by combination of blue spells isn’t 10% like everyone thinks…it’s actually closer to 7%. (We didn’t change anything FYI)

    • White Wind
    How can we learn this spell when regular Puks don’t use White Wind?
    If you add monsters it won’t be a problem, but if you don’t , are we going to have to get 6 blue mages and do “Shadows of the Mind” or sit in Besiege and wait for Puks?
    Have no fear!
    We will be placing regular Puks in the field that use White Wind.
    (13)
    Devin "Camate" Casadey - Community Team

  3. #23
    Player Andrien's Avatar
    Join Date
    May 2011
    Posts
    103
    Character
    Andrien
    World
    Bismarck
    Main Class
    BLU Lv 90
    I don't know.. To me White Wind is underwhelming. It might shine a little in abyssea but not outside.
    (0)

  4. #24
    Player Return1's Avatar
    Join Date
    May 2011
    Posts
    231
    Character
    Brians
    World
    Leviathan
    Main Class
    RDM Lv 12
    White wind is a dirt cheap curaga 3-4. That's awesome. BLU is the second best healer in the game currently...getting better.
    (7)

  5. #25
    Player
    Join Date
    Mar 2011
    Posts
    960
    Quote Originally Posted by Return1 View Post
    White wind is a dirt cheap curaga 3-4. That's awesome. BLU is the second best healer in the game currently...getting better.
    This so much.
    (4)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  6. #26
    Player Mayoyama's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    338
    Quote Originally Posted by Camate View Post
    I see that Vana’diel’s immortals are diligently testing out their new found powers Thanks for the all the feedback from your testing! Below are some comments regarding what we have received so far.
    Thanks Camate for your (as-always) diligence in responding to these comments. I'm really looking forward to when the dev team can give some responses about:

    1) Skillchain element properties of spells allowing them to better skillchain with Chant du Cygne (particularly eyeballing Heavy Strike for this )

    2) Harden shell duration: is it possible to have duration increased for a bigger mp cost?

    3) If there is any way Thunderbolt can be improved to make it feel even worthwhile having to use a 5min-cooldown job ability for

    And lastly, would you mind asking the dev team to reconsider the 60 second duration Mortal Ray takes to kill an xp mob, considering I can usually kill it faster by other means. Given its already low m.acc, high mp cost and long recast I dont think it would be too broken to reduce the doom duration to say 30 seconds? Even then.. depending on situation it still would be faster to kill normally lol.
    (2)
    As I stand looking out from my mog house window, I reminisce about the old days and the many ups and downs of my adventures throughout Vana'diel.

    It is then that I know achievement.

  7. #27
    Player Mightyg's Avatar
    Join Date
    Apr 2011
    Posts
    66
    Character
    Fredrico
    World
    Carbuncle
    Main Class
    PLD Lv 90
    Magical Blue Spells still seem underpowered to me. I'd gladly take a dip in the effect of modifiers to get a base damage bonus on them. It's still very hard to get a good result out of magical spells without a lot of heavy gearing, especially with the range, cast time, and mp limitations magical blue spells have. Boost damage and streamline modifiers please.
    (0)

  8. #28
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Can't say I can agree with blue spells being underwhelming. I feel that a couple of the newer ones are actually too strong (Heavy strike and Dark orb are pretty strong in the physical and magical department from what I'm seeing). With appropriate gear of course.

    I am saddened to hear that DA trait is not similar to War DA trait. This makes me feel that TA will also be weaker than Thf's version which if I recall correctly is only 5% base without merits. Does this mean TA will be equally weaker by only providing 3% TA? I would hope not considering it cost 12 points to set the trait.
    (0)

  9. #29
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    Quote Originally Posted by Camate View Post
    I see that Vana’diel’s immortals are diligently testing out their new found powers Thanks for all the feedback from your testing! Below are some comments regarding what we have received so far.

    • Double Attack

    It pains me to tell you this, as I don’t want to be the destroyer of dreams or anything like that, but the double attack trait gained by combination of blue spells isn’t 10% like everyone thinks…it’s actually closer to 7%. (We didn’t change anything FYI)
    WHY IN THE HELL!? We have to equip spells to gain our double attack that we could use for much else, and we get gimped 3%?! Is it just me or does that seems kinda f*cked up? I mean hell why would you give us traits that can only be made into tier 1 ANYWAY! And then gimp them so not only are we operating at tier 1 capability, but we are actually operating lower then that!?

    If there was a dislike button I would be spamming the hell out of it right now....
    (3)

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  10. #30
    Player Ciecle's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria(atm)
    Posts
    66
    Character
    Ciecle
    World
    Cerberus
    Main Class
    BLU Lv 99
    White wind is 28.5% of total HP recovered, If you didn't have a breath build(HP+ gear) prior to 75(and have kept it updated to 90/95) now would be a very good time to get it together and try to build one. It is hardly effected by mnd or agi. Cure potency DOES effect it(of course), Healing magic I didnt try, but i can probably assume if it has any effect on white wind, it 'might' be a minimal effect.
    (0)

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