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  1. #1
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99

    JOB ADJUSTMENT MANIFESTO SUGGETIONS ARE AWFUL [PETITION]

    Example Adjustments
    A new ability that sacrifices TP gain to make attacks more powerful.
    A new ability that raises the amount of damage the dark knight takes, but also raises the amount of magic and elemental weapon skill damage it deals.

    The "price" that we pay is far too expensive for the mediocre results we can achieve.

    Paladins don't pay a thing and can wear in their offhand an item that gives them 90% damage mitigation.





    [SIZE="5"]These are terrible, horrible, awful ideas, please take these two suggestions and throw them out the window.
    [/SIZE]



    If you have read the current job adjustments and honestly have no idea as to what SE could possibly be thinking.

    Then please post your displeasure and like the OP, its honestly the only shot we have at them seeing this.


    These are by far the worst and most poorly thought out adjustments for any job I have seen, why can't we have logical ones like RDM?




    PLEASE SPEAK UP.
    (16)
    Last edited by Urteil; 07-16-2011 at 06:47 AM.

  2. #2
    Player Zoner's Avatar
    Join Date
    Jul 2011
    Posts
    88
    Character
    Zoner
    World
    Quetzalcoatl
    Main Class
    DRK Lv 95
    The job adjustments plans for dark knight are horrid, signed~
    (1)

  3. #3
    Player Darriken's Avatar
    Join Date
    May 2011
    Posts
    23
    Character
    Darriken
    World
    Phoenix
    Main Class
    DRK Lv 95
    Agreed, the second one could maybe be good if it was all WS damage and like a % boost, but elemental WS ? wtf
    (2)

  4. #4
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    I hope catastrophe, and torcleaver, and Quietus and Scourge all become elemental WS >_>.

    /sarcasm.
    (0)

  5. #5
    Player StingRay104's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Urteil View Post
    I hope catastrophe, and torcleaver, and Quietus and Scourge all become elemental WS >_>.

    /sarcasm.
    I just want them to reconsider the abilities they are offering and consider my souleater fix, really don't like the Idea of making these ws's elemental because knowing se elemental ws's are still gonna suck.
    (1)

  6. #6
    Player Siiri's Avatar
    Join Date
    Mar 2011
    Posts
    233
    Character
    Siiri
    World
    Bismarck
    Main Class
    WHM Lv 99
    Signed- Please SE rethink these "job abilities" they are truly awful ideas.
    (1)

  7. #7
    Player vedder's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    128
    hoorible/ terrible, downright terribad, if thhis gets implemented an it sux as bad as i think it will, well, do i lvl war ><? stick with my secondary nin? start playing blm more? or heres what ill probably do





    /quit
    (1)
    Respect given turns into respect shown.

  8. #8
    Player Raucent's Avatar
    Join Date
    Jun 2011
    Location
    San'Doria
    Posts
    98
    Character
    Raucent
    World
    Valefor
    Main Class
    DRK Lv 99
    Signed DRK needs a boost, The first one you are taking away a major aspect of our DMG, WSing, unless the atk boost is enough to counteract the loss of using tp NO ONE would use outside the limited scope of a Blood Weapon Souleater zerg.

    The 2nd one: Magic may be a decent buff to drains and such but the Elemental WS's are a joke beyond brewing a shinryu or something of the like
    (0)

  9. #9
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Dear SE,

    Why do you hate Dark Knight so much?

    Signed, Quetz
    (3)

  10. #10
    Player Sogomi's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    3
    Character
    Sogomi
    World
    Ragnarok
    Main Class
    DRK Lv 90

    A new ability that sacrifices TP gain to make attacks more powerful.

    There are many things that can be done to help DRK keep up in the job utility and damage over time criteria and this may not be one of them.

    Will this ability make each swing do double (or more) damage? Will it stack with Aftermath double damage? How am I to achieve Aftermath without TP? Will it stack with AF3+2 set bonus? Will this function like a DNC ability and use a fixed-cost TP amount like a Samba or a Waltz?

    The thought of losing weaponskill damage output without something significantly better scares me. Then there is the question of "why did I make this Relic/Empyrean weapon when I can't even use the weaponskill?"
    (0)

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