Example Adjustments
A new ability that sacrifices TP gain to make attacks more powerful.
A new ability that raises the amount of damage the dark knight takes, but also raises the amount of magic and elemental weapon skill damage it deals.
The "price" that we pay is far too expensive for the mediocre results we can achieve.
Paladins don't pay a thing and can wear in their offhand an item that gives them 90% damage mitigation.
[SIZE="5"]These are terrible, horrible, awful ideas, please take these two suggestions and throw them out the window.
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If you have read the current job adjustments and honestly have no idea as to what SE could possibly be thinking.
Then please post your displeasure and like the OP, its honestly the only shot we have at them seeing this.
These are by far the worst and most poorly thought out adjustments for any job I have seen, why can't we have logical ones like RDM?
PLEASE SPEAK UP.