If the recast time of this spell were to be 3 mins or less then any buff spell not meant to be up full time such as Klimaform, Reprisal, Dread Spikes, Migawari: Ichi, ect... could easily be kept up all the time.
Not that this by itself would break the game or anything, but this in conjuction with other things added in the future, either to Red Mage itself or other non-full time buffs added to other jobs, could easily push the game into a position SE is uncomftorable with.
Regardless though, 10 mins is way too long for this JA. Even at 5 mins I can't think of any one single spell that this JA would break. I can't even think of any future spell realistically being made that this JA would break.
Honestly though, I'd almost prefer that this JA would be single target only and reduced to 3 mins as opposed to able to be cast on others and reduced to 5 mins. I mean the number of times that someone else in the party is going to need this JA are so slim that if the only thing that's added by allowing this JA, which Rdms are going to be using on themselves 99% of the time anyway, to remain useable on others is nearly doubling the recast on it then I'd rather it be changed.
Either way, a 10 minute recast is far too long, Instant casting any one spell and reducing it's recast to 0 isn't as broken as it's being made out to be.

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