Even with a low cooldown timer, I don't see it getting used on other players a whole lot. The delay spent coordinating its use would almost inevitably offset the increased speed of execution. It'll get used for nukes and raises, but that's about it.
Even with a low cooldown timer, I don't see it getting used on other players a whole lot. The delay spent coordinating its use would almost inevitably offset the increased speed of execution. It'll get used for nukes and raises, but that's about it.
Mmm, instant whisker.
The only thing I've been thinking is /SCH allows for Klimaform now, so RDM/SCH would have a 2-minute long accuracy bonus to any spells of element earth, water, wind, fire, ice every 10 minutes. Kind of a mini elemental seal for a whole 2 minutes of spells, minus the weather casting time.
Not sure if I'm that excited about it, just trying to think of something mildly useful outside of fast raise and nukes.
Agreed, 10 Minutes is way too long for a single cast spell. This will become a job ability that most of us just forget about, and stop even noticing that it's there because it's recast time is so high. And seriously... using this JA before a cure, you would end up WASTING more time from doing the JA than the cure itself wouldve normally taken.
As far as temper goes, it's even worse than this. 5% DA rate from a self-bufff spell is utterly pointless... and yet the help-text describes this as a similar effect as joyeuse. WOW LOL!.... With only a TENTH of the potency.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
Yep turns out it can be used on someone else, which actually isn't to bad a deal. I'm still thinking we need a JA / JT that gives us quick-magic, that's just classic RDM "Double Cast", but knowing how every other FF game is we'll be getting it at 99. I see this useful to used on BLM's trying to proc something, their spells have ridiculous cast / recast times, or for quickly raising two people back to back. Could also be used as an emergency "shields up" macro to get stoneskin up RFN. There are lots of use's to it, but 10mins definitely too long. Make it 5 min and we're set.
If you feel 10min is too long, make a post and explain it out, work as a community and SE might take notice and change it.
I'm not sure where I think Spontaneity's recast should be. I agree that 10 minutes is too long even with the ability to cast it on other people mainly because I can't really think of any spell that if it were instant cast on a semi-frequent basis would break the game.
I mean there's a few things that can justify Manawell being on a 10 min timer but is there anything similar for Spontaneity?
Last edited by Supersun; 08-31-2011 at 12:07 PM.
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