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  1. #1
    Player Darkwizardzin's Avatar
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    Mar 2011
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    Quote Originally Posted by cidbahamut View Post
    Even with a low cooldown timer, I don't see it getting used on other players a whole lot. The delay spent coordinating its use would almost inevitably offset the increased speed of execution. It'll get used for nukes and raises, but that's about it.
    I can see it being used on blus too. Alot of those spells have long casting times.
    (1)

  2. #2
    Player Duelle's Avatar
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    Mar 2011
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    Quote Originally Posted by Darkwizardzin View Post
    I can see it being used on blus too. Alot of those spells have long casting times.
    Wait...you mean that this can be used on other people? I guess that I can understand the 10-minute timer if that is the case. I was under the impression it was self-cast.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  3. #3
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Yep turns out it can be used on someone else, which actually isn't to bad a deal. I'm still thinking we need a JA / JT that gives us quick-magic, that's just classic RDM "Double Cast", but knowing how every other FF game is we'll be getting it at 99. I see this useful to used on BLM's trying to proc something, their spells have ridiculous cast / recast times, or for quickly raising two people back to back. Could also be used as an emergency "shields up" macro to get stoneskin up RFN. There are lots of use's to it, but 10mins definitely too long. Make it 5 min and we're set.

    If you feel 10min is too long, make a post and explain it out, work as a community and SE might take notice and change it.
    (0)