isn't that what the test server is for though? to test out things like this before they become official?
isn't that what the test server is for though? to test out things like this before they become official?
Love life, dare to dream, and LIVE ON PURPOSE!
Also make sure to beat up any evil elvaans along the way, as we all know tarus are the ultimate race.
The real question is: where can we put this feedback to ensure it is seen and at the very least considered by the developers?
We have our Temper threads here, the temper feedback in the test server forum got buried already. Don't know what else we can do other than post some more.
To recap, Spontaneity/Quick Magic recast should be taken down 5 or 3 minutes. Worst case scenario, delete something from category 1 or 2 merits and replace it with the option to merit Spontaneity/Quick Magic from 5 minutes down to 3 minutes.
10 minute cooldown is too much for an ability that seems to be something to be used whenever possible and is not an endurance/survival tool like Convert.
Last edited by Duelle; 08-30-2011 at 03:09 PM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
You respond by thinking like a developer / community manager not a player.
The developers do not play this game, at night they go home and relax with their family's. They also don't speak English as a first language, and most likely don't speak English at all. When you combine these two things you realize that the only way to get anything to a dev is through their PR team, in this case the community managers / organizers. Now CM/CO's aren't players either, their forum moderators who's assigned job is to be a go-between for the FFXI development team and the player base.
What you have to do is make a clean post explaining the situation and asking them to look into it. Don't use gamer jargon or slang, don't flame, yell, sigh, or use emoticons. Just be clean and polite. They'll notice, their paid to read the forums (but not every post of a 30+ page thread) and if there is enough positive feedback behind something they'll take the idea / concern to the developers. The devs will go over it during their daily / weekly meetings (or whatever schedule their PM has them on) and that will be that. Just look at the DRK forum, the idea's were so off base and the reaction so loud that the CM's brought it to the dev's who agreed to rethink some of their planned DRK update. Also Dev's don't have much time, their extremely busy, so keep things short and don't ask for complicated implementations.
The job of the Forum Community Manager's is to address this, not the players. They do and have played this game, which is why they've been chosen to fill this role.You respond by thinking like a developer / community manager not a player.
The developers do not play this game, at night they go home and relax with their family's. They also don't speak English as a first language, and most likely don't speak English at all. When you combine these two things you realize that the only way to get anything to a dev is through their PR team, in this case the community managers / organizers. Now CM/CO's aren't players either, their forum moderators who's assigned job is to be a go-between for the FFXI development team and the player base.
What you have to do is make a clean post explaining the situation and asking them to look into it. Don't use gamer jargon or slang, don't flame, yell, sigh, or use emoticons. Just be clean and polite. They'll notice, their paid to read the forums (but not every post of a 30+ page thread) and if there is enough positive feedback behind something they'll take the idea / concern to the developers. The devs will go over it during their daily / weekly meetings (or whatever schedule their PM has them on) and that will be that. Just look at the DRK forum, the idea's were so off base and the reaction so loud that the CM's brought it to the dev's who agreed to rethink some of their planned DRK update. Also Dev's don't have much time, their extremely busy, so keep things short and don't ask for complicated implementations.
It is our job to think like players, not like developers.
The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.Reduce or get rid of the penalty incurred after setting blue magic spells.
And that is how you get exactly nothing done and why FFXI dev's were out of touch with the players.It is our job to think like players, not like developers.
And no CM's may have once been players, not their just reading forums and running back and forth between SE and the players. Or haven't you noticed one CM posting dozens of messages across just about all the job forums. That much traffic means they won't be reading 30+ page threads trying to decipher what a flaming / screaming / emoing fan base wants done.
Want to get a message to the dev's, make it was easy for the messenger as possible, else they'll just throw your request into file 13.
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