90 Jobs THF BLM RNG SAM RDM WAR
Using Warrior's Charge alone with the inherent JA delay will prevent you from doing an extra swing with a little haste (gear cap + spell is probably enough), losing one hit to (maybe) gain another. Remember that a good WAR has almost 30% Double Attack rate in their TP set anyway, which makes it useful only in 70% of all cases, the rest of the time you're just wasting it.
Theoretically, this would also apply to WS, but with Warrior's Charge up, you can ignore DA equip for WS and focus on ATT/STR. I doubt you'd change your melee gear mid TPing just cause WC is up.
You can get over 3k damage from it on WS, and on average you prolly get over 1k inside Abyssea.
You say I don't know what I'm doing, math says you don't know what you're doing. And if you get owned by math, better not flame about others.
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