It is hard to not take you as a troll when you hate RDM, seem to have limited aspect in RDM's capabilities beyond cycling (or at least seemingly unwilling to try and look past it), bashing RDM into the ground, and then come in claiming you know what it takes to put RDM back into the game.

People who have never been on RDM for such extended periods of time like myself and many of the other dedicated RDM's on here, know that RDM is extremely well developed as a concept and in design however that is the same reason it's stagnated for such a long period and for the most part has not grown since it's original redesign pre-NA release. It's not surprising that we get frustrated and ask for lot's of things to try and give the job more depth when jobs like BLU, SAM, SCH, DNC, etc. have had their 5th unnecessary upgrade this year. Perhaps the thing that irks most RDM's is SE has been afraid of overpowering RDM and thus have been reluctant to give us anything, however over the course of the game many jobs have been overpowered at one point or another, but even though they got scaled back a bit they still got their new upgrades.

And in truth it's hard to be original AND realistic within game mechanics, that's ALSO significant BUT NOT overpowering. There have been tons of original ideas presented, but most get shot down because someone has an issue with it in some way, SE said no, or the ideas just weren't feasibly realistic.