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  1. #1
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    Because someone has to keep the RDMs in check, and some body has to wade through all the BS and whining to know what is going on in other classes. And tbh, I laugh when RDMs talk about how other classes are complaining, but RDMs are the worst, and have been for YEARS, I would even argue since the dawn of FFXI lol. Contrary to what others think, I do honestly believe that the opinions shared on this forum matter, and that they do read and listen to what we say or discuss. And if such idiocy is mainstreamed and eventually becomes a fact of the game, I can only blame myself and others that didn't bother to step in and place the boot of reason on the ass of a RDM's idea. I do not shun all ideas, and I usually add what should be the focus, and if I do agree with an idea, I will either accept it outright or say means in which it should be adjusted.

    And honestly, it doesn't take a level 90 RDM to figure out what the job does, thats like saying the complexity that is WHM.... What a joke, I mean sure you should regulate your hate and such with cures, yet any PLD can understand that since they are on the opposite side of the spectrum. Simple understandings of the mechanics/spells/tools give you a very clear understanding of the job. It really doesn't take a genius to play RDM, it just takes good distribution of buffs, and a good eye on timers, as well as health bars, and decent debuff gear, INT gear, and MND gear to play the job. If a 90 is what warrants a discuss on such a simplistic job, hell give me a weekend and I'll have the job, which is basically deemed worthless in terms of having SCH or WHM leveled, high enough so that I can still post my exact opinions in such threads.

    If you want complexities, play PUP or BLU, now that takes some know how, when it comes to RDM, I refresh, I haste, I cure, I regen if possible, I paralyze (II), I slow, and I blind if possible (oh and maybe pop of a nuke or two just to feel like I'm contributing other then sitting there with my thumb up my arse). I basically just nutshelled the role of a RDM, at least in Abyssea. And for those that say "Well thats Abyssea!", of course, because thats the only content that people are playing, and until that becomes obsolete, there is no point in discussing other content that I can practically solo on my 90 BLU or low man.
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    Last edited by Scuro; 09-09-2011 at 10:47 AM.

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  2. #2
    Player Swords's Avatar
    Join Date
    Mar 2011
    Posts
    354
    Quote Originally Posted by Scuro View Post
    If you want complexities, play PUP or BLU, now that takes some know how, when it comes to RDM, I refresh, I haste, I cure, I regen if possible, I paralyze (II), I slow, and I blind if possible (oh and maybe pop of a nuke or two just to feel like I'm contributing other then sitting there with my thumb up my arse). I basically just nutshelled the role of a RDM, at least in Abyssea. And for those that say "Well thats Abyssea!", of course, because thats the only content that people are playing, and until that becomes obsolete, there is no point in discussing other content that I can practically solo on my 90 BLU or low man.
    That's kind of an Oximoron, saying one jobs over the other simply because it's has a preconceived playstyle that differs from RDM or any other specialized job. RDM can be as complex or simple as you want it to be, same goes for BLU, PUP, or any other job.

    Problem is many jobs have a predesignated setting within a group, not because of efficiency but because most players want to take the easiest route (this might coincide with efficiency but is not always the case). Once that becomes a norm, anything that goes outside of those preconceived notions instantly sends up a red flag usually with "wtf you doing" or "ur doing it wrong". RDM has fallen into this setting due to ToAU and many of even the pro-magic crowd have become bored with the drollness of cycles, and want something to spice up their gaming experience from the stagnated state that has befallen RDM (just not through melee). However, it's hard to break away from the preconceived notions without being met with opposition in one form or another.

    Don't think I'm just talking about melee RDM either this goes for the mage side and can be applied to other jobs as well. In fact FFXI has had a long history of this. There was a time it was mandatory for melee's to have /THF leveled, all /NIN ever got anyone was called a "n00b", haste WAS considered negligible, and BLM's were the kings of endgame. Of course it took alot of opposition, trial, and error, but those people who stepped out of the norm eventually figured out better methods that eventually became the new norm. Even when SE came out swinging the nerf bat, players never went back to old methods they usually took on or adapted a new form of the current method even if it was more inefficient because it was the "preconceived norm".

    Edit: I forgot to mention a noteworthy time when it was considered "optimal" for RDM's to come /BLM to Chainspell > Escape.
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    Last edited by Swords; 09-09-2011 at 01:33 PM.