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  1. #1
    Player saevel's Avatar
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    Quote Originally Posted by Nightfyre View Post
    I don't understand the Heavy Strike nerf at all. It's probably largely irrelevant outside of high-level NMs, but that's a situation we have had difficulty finding a niche in for years. Macc issues with debuffs (especially additional effects on physical spells that are further hampered by the chance to miss), low physical spell attack, and magical spells heavily dependent on the target mob's base stats are all ill suited to such monsters. Now we get a spell with 100% critrate, a wonderful property when fighting high-level content, and it's penalized in other areas. Doesn't make any sense at all.
    Because Heavy Strike has stats of

    Heavy Strike: 92BLU STR+2 2 set points 32MP "Damage varies with TP" 2 points
    2 set points and 32MP, and your wanting it to be your best damage spell? It already does more damage then spells that are twice as expensive and have higher set point costs. There has to be a down side somewhere (high MP cost, longer cast time, high set point cost, or low accuracy).
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  2. #2
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    Quote Originally Posted by saevel View Post
    2 set points and 32MP, and your wanting it to be your best damage spell? It already does more damage then spells that are twice as expensive and have higher set point costs. There has to be a down side somewhere (high MP cost, longer cast time, high set point cost, or low accuracy).
    Personally, I would be a lot happier if all aspects of Heavy Strike, including MP cost, were increased to normal levels, with the automatic critical aspect left intact. This would make Heavy Strike a great spell for anything that has more defense than a 95 year old cancer sufferer waiting out his last two days under Hospice care. Reduced accuracy was a lame draw-back to pick for a spell which is best on really hard monsters.

    Well, unless this spell just sets a precedent for the unique qualities that single-hit spells will possess for here onward. In that case, awesome work development bros. Keep them coming. Me gusta. Feels good man. Etc.
    (1)

  3. #3
    Player Nightfyre's Avatar
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    Nightfyre
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    Fenrir
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    BLU Lv 99
    Quote Originally Posted by saevel View Post
    2 set points and 32MP, and your wanting it to be your best damage spell?
    No. I want it to be an efficient spell in a specific niche where we are largely lacking in utility. It's not nearly as good as you're making it out to be on lesser mobs.
    (2)
    Last edited by Nightfyre; 09-11-2011 at 09:47 AM.

  4. #4
    Player saevel's Avatar
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    Quote Originally Posted by Nightfyre View Post
    No. I want it to be an efficient spell in a specific niche where we are largely lacking in utility. It's not nearly as good as you're making it out to be on lesser mobs.
    Umm the SS's of 6K aren't "as good" huh?

    Its 32MP and 2 set points, and you want it to beat out GR/BT/VC/QC and so forth? Cause that's all that your saying.
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  5. #5
    Player Prothscar's Avatar
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    Character
    Prothescar
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    Valefor
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    BLU Lv 99
    Quote Originally Posted by saevel View Post
    Umm the SS's of 6K aren't "as good" huh?

    Its 32MP and 2 set points, and you want it to beat out GR/BT/VC/QC and so forth? Cause that's all that your saying.
    Those 6ks are with every possible buff/JA that BLU has, numbers that can already be reached with Sneak Attack if you really cared to replicate them. Doing a 6k Heavy Strike on an Easy prey clionid in abyssea is a very far cry from doing consistent and worthwhile damage on a notorious monster that actually matters.

    The people on these boards that have absolutely no idea how BLU works and go around spouting how amazing and powerful it is never fail to amaze me. Idiots, the lot.

    Do go try any spell that Blue Mage currently has access to on any monster that checks above VT, especially higher level NMs. You'll be lucky to hit over 500.
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  6. #6
    Player saevel's Avatar
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    Quote Originally Posted by Prothscar View Post
    Those 6ks are with every possible buff/JA that BLU has, numbers that can already be reached with Sneak Attack if you really cared to replicate them. Doing a 6k Heavy Strike on an Easy prey clionid in abyssea is a very far cry from doing consistent and worthwhile damage on a notorious monster that actually matters.

    The people on these boards that have absolutely no idea how BLU works and go around spouting how amazing and powerful it is never fail to amaze me. Idiots, the lot.

    Do go try any spell that Blue Mage currently has access to on any monster that checks above VT, especially higher level NMs. You'll be lucky to hit over 500.
    Your either using hyperbole, or you really REALLY suck. I'm betting the former.

    On IT+ I can get 800~1K without using JA's on VC, Q.Cont and GR, although GR varies between 500 and 1200 while QC goes between 700~1500 depending on how many hits land. Diss still dish's out 500~1K damage depending on target.

    So yeah your just crying at this point in time that your super awesome spell was given a acc reduction to balance it out, not even a damage reduction just an accuracy reduction. Something you can fix with either sushi or /THF.
    (0)

  7. #7
    Player Nightfyre's Avatar
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    Character
    Nightfyre
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by saevel View Post
    Umm the SS's of 6K aren't "as good" huh?
    Ah yes, Abyssea... the one place where this spell is useful, because critical damage is inflated beyond all reason there. The problem is, by that logic it's a new spell for old content. If SE had released a retooled, slightly weaker/more expensive version of this spell in the Scars version update I doubt anyone would have complained, but Abyssea is not the focus of the game anymore.

    Outside Abyssea, an older spell called Delta Thrust is far superior to Heavy Strike when fighting lower level/def mobs. It's slightly cheaper, it does about the same damage as Heavy Strike in these relatively low-def situations, and it has half the recast. The only reason you'd use Heavy Strike at all in this situation is because you'll already have it set for DA trait and can thus sneak in an extra Delta Thrust equivalent every ~30 seconds. The acc nerf will not have much impact here, and the heavy duty spells are still superior for per-cast damage if you're working with a strong refresh rate.

    For higher level NMs, I've found myself turning to an old mainstay. Regurgitation is as efficient as ever, putting out ~500 damage per cast on Voidwatch NMs. Furthermore, I'm completely safe while doing this because I will never take hate and I will never be in range of any avoidable AoE. Heavy Strike, as you saw, is doing less than that on a 90 cap NM at 95, meaning it will perform worse vs 95 cap NMs whereas I'm likely to see the same results that I currently do with Regurgitation at 90 cap vs anything at 95 cap that doesn't resist water damage or has innate MDT. Regurgitation's recast is also lower.

    So what I see here is a new spell with the potential to fill a niche - efficient physical spell vs high-level NMs - and it's been nerfed into the ground for those NMs because of how dire the need for acc is in that situation even without a penalty. What we have now is a new spell for old content instead of a new spell that will lead the way into new content... and really, why shouldn't we get new and effective spells? There will be more spells at 99, and some of them may replace old mainstays. I'm okay with that. But not once in this entire discussion, despite your repeated asking, have I sought for Heavy Strike to replace these old physical spells. I've sought for it to fill a niche they never had a place in to begin with.
    (3)
    Last edited by Nightfyre; 09-12-2011 at 01:46 AM.