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  1. #1
    Player
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    Aug 2011
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    This is a stupid and pointless and probably already answered question in addition to deviating from the current line of discussion, but gear that enhances breath spells has no effect on White Wind, right?

    That sounds like a very accurate description of Water Bomb given what I remember of the modifiers while high on painkillers at 5 AM, Yugl.

    As for Dark Orb, I am excited about finally having two strong spells of the same element (Everyone's Grudge, Dark Orb) for nuking in Abyssea. Not that I or anyone else does that particularly often anymore, but the animations look neat and I like to justify the horrific amount of inventory space that a nuking set takes up by using mine sometimes.
    (0)
    Last edited by SpankWustler; 09-12-2011 at 08:55 PM.

  2. #2
    Player Prothscar's Avatar
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    Apr 2011
    Location
    San d'Oria
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    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    No, breath enhancing gear does not have any effect on White Wind.
    (1)

  3. #3
    Player Defiledsickness's Avatar
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    Mar 2011
    Location
    Asura
    Posts
    208
    Character
    Defiledsickness
    World
    Asura
    Main Class
    BLU Lv 99
    blu is probably still gimped against NM's but at least Heavy Strike is awesome on regular mobs. it beats out QC for Damage/cost especially in abyssea with crit mods for it and CDC. and we are even further from needing a refresh atma (always good).

    i mean we always needed /thf to be effective on NM's at 75, did you really expect it to change? at least people bring Blu to everything since it can do anything if needed (i've finished off VW nms etc when they killed the tank and started on mages. or tanked etc).

    we just got a -15% dt spell, already had an 8shadow blink spell (almost instant cast), and already had great tanking spells; blu will still be badass this update.
    (0)

  4. #4
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    Mar 2011
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    319
    The duration, cost, and mechanics (Multiplication as opposed to addition) of barrier tusk stinks and unless I'm getting a ton of inventory on spell points (or a good JT), it's probably not worth setting. Yes, I expected change going from 75 to 99, but I guess that was expecting too much of 24 levels. We already rock regular mobs and most won't demand the excess damage produced by Heavy Strike.
    (2)

  5. #5
    Player Mefuki's Avatar
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    Aug 2011
    Posts
    224
    Character
    Mefuki
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by Defiledsickness View Post
    blu is probably still gimped against NM's but at least Heavy Strike is awesome on regular mobs. it beats out QC for Damage/cost especially in abyssea with crit mods for it and CDC. and we are even further from needing a refresh atma (always good).
    That's one of my points, though. We already do very well against normal monsters. We can spam Delta Thrust, we can use CA-->Savage Blade--->Goblin Rush on every other or every third mob and, if fighting multiple monsters, finish one off with BT while getting the next prepared for combat.

    There's a kind of thought process that SE should be going through when releasing new BLU spells and when applied to Heavy Strike would look something like:

    Who's the target of the spell? Your opponent.

    Physical or magical? Physical.

    Does it have additional effects? No.

    Is it conal or AoE? No, neither.

    Any unqiue mods or properties? Well, it's got a 75% STR mod and it autocrits.

    Ok, so by this point we've firmly established that this spell is for our physical DD role. However, this is where the reasoning breaks down a bit. We already do very well against normal monsters, so obviously it shouldn't be made for them.

    What would you use it on/when would you use it? With those mods, it'd be perfect on high level NMs. Excellent, that's exactly what I want to see, a spell that fills a niche that's missing from one of our roles. But, wait, now we're doing too much damage to regular monsters, so reduce it's accuracy. A lot.

    So, now we have a spell that was designed to be used on high level NM's but with accuracy so bad, it can't land reliably on an NM designed for the 90 cap at level 95 and using sushi. I understand wanting to limit the damage done to regular monsters for the sake of game balance as well as balance between our other physical spells but I feel reducing accuracy was the wrong way to do it.

    As a fix, I propose that the accuracy of Heavy Strike should be commensurate with the target's level. The higher the target's level, the greater it's innate accuracy. This way, it can still maintain it's niche function while still keeping things on an even footing with the other jobs as well as our other physical DD spells.

    What do you other BLU's think?
    (1)
    Last edited by Mefuki; 09-15-2011 at 12:41 AM.

  6. #6
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    Aug 2011
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    Quote Originally Posted by Mefuki View Post
    As a fix, I propose that the accuracy of Heavy Strike should be commensurate with the target's level. The higher the target's level, the greater it's innate accuracy. This way, it can still maintain it's niche function while still keeping things on an even footing with the other jobs as well as our other physical DD spells.
    This is an interesting idea. I wonder hard it would be to implement, though. Until 75+, almost none of our spells were very unique so I'm skeptical of how much time the team can invest on each individual spell.

    Part of me is just glad that we're finally getting unique stuff instead of the same five spells updated for the next ten levels, but a far greater part wishes the unique stuff could help with the "spell attack is rubbish against anything with a funny name" issue that's been present since day one.
    (0)

  7. #7
    Player Prothscar's Avatar
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    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    SE wants BLU to be a jack of all trades. What they don't realize is, the playerbase isn't completely fucktarded, so they bring the jobs with actual proficiency in the roles that BLU can fill rather than settling for 60% maximum efficiency. Give BLU a role that it can perform effectively, and leave the rest as it is: filler, support for those that can actually do the role that we're meant to be able to do but perform ineffectively at.
    (2)

  8. #8
    Player Demonofhunger's Avatar
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    Apr 2011
    Posts
    43
    Character
    Demonprince
    World
    Phoenix
    Main Class
    BLU Lv 99
    I think we've gotten spoiled with the last few updates that actually had things we needed and wanted.

    Since this update only has one thing we need and want (a spell we can use against HNMs), I think we should just count ourselves lucky.
    (2)

  9. #9
    Player Daniel_Hatcher's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Demonofhunger View Post
    I think we've gotten spoiled with the last few updates that actually had things we needed and wanted.
    This entirely.
    (1)

  10. #10
    Player Trisscar's Avatar
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    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    This entirely.
    Same here. Even without some godly spells for BLU I can still gank the mobs for all I'm worth. And really, what more do we need?
    (1)

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