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  1. #1
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by Mefuki View Post
    While you're adjusting Dark Orb, could you give it or Everyone's Grudge a different effect or added effect or something? Those two spells are virtually identical as they stand now.

    Perhaps, SE can take it out completely and give us a less redundant spell like Bloody Claws or a different elemental nuke.
    (0)

  2. #2
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Mefuki View Post
    While you're adjusting Dark Orb, could you give it or Everyone's Grudge a different effect or added effect or something? Those two spells are virtually identical as they stand now.

    I'll take a Darkness damage nuke.

    Dark Knight, yes please.
    (0)

  3. #3
    Player
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    Mar 2011
    Posts
    274
    Sudden lunge alone is reason enough to bring BLU to any event imo.
    (1)

  4. #4
    Player Mayoyama's Avatar
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    Mar 2011
    Location
    Windurst!
    Posts
    338
    Quote Originally Posted by Defiledsickness View Post
    Can we put all info found in the test server here? this will prevent those who want to discuss blu mage stuff from reading spoilers and allow the devs to see specific blu problems/testing etc. also its a lot easier to find out new stuff when i cant get on the game ^^
    Um you do know there is already a big thread on this.... Was even listed on the hot topics for a while too lol
    http://forum.square-enix.com/ffxi/th...-on-BLU-spells
    (1)
    As I stand looking out from my mog house window, I reminisce about the old days and the many ups and downs of my adventures throughout Vana'diel.

    It is then that I know achievement.

  5. #5
    Player Demonofhunger's Avatar
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    Apr 2011
    Posts
    43
    Character
    Demonprince
    World
    Phoenix
    Main Class
    BLU Lv 99
    I can live with less Acc on Heavy Strike, since it still should be able to do good damage to HNMs and high Def and high-level mobs. It just means that I have to start buying sushi again.

    I'm not happy, but if that's the only nerf it gets then I'll take it.
    (0)

  6. #6
    Player
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    Mar 2011
    Posts
    274
    Fixed my post, but either way, missing 5 hits out of 50 with capped accuracy is hardly something to complain about with the spell's mp cost and low recast time. I saw someone do a similar test and they missed 6 out of 50. The way I see it, BLU is already a solid DD, so heavy strike just provides an opportunity to perform even better.
    (0)

  7. #7
    Player Nightfyre's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Nightfyre
    World
    Fenrir
    Main Class
    BLU Lv 99
    I don't understand the Heavy Strike nerf at all. It's probably largely irrelevant outside of high-level NMs, but that's a situation we have had difficulty finding a niche in for years. Macc issues with debuffs (especially additional effects on physical spells that are further hampered by the chance to miss), low physical spell attack, and magical spells heavily dependent on the target mob's base stats are all ill suited to such monsters. Now we get a spell with 100% critrate, a wonderful property when fighting high-level content, and it's penalized in other areas. Doesn't make any sense at all.
    (3)

  8. #8
    Player Mightyg's Avatar
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    Apr 2011
    Posts
    66
    Character
    Fredrico
    World
    Carbuncle
    Main Class
    PLD Lv 90
    Quote Originally Posted by Nightfyre View Post
    I don't understand the Heavy Strike nerf at all. It's probably largely irrelevant outside of high-level NMs, but that's a situation we have had difficulty finding a niche in for years. Macc issues with debuffs (especially additional effects on physical spells that are further hampered by the chance to miss), low physical spell attack, and magical spells heavily dependent on the target mob's base stats are all ill suited to such monsters. Now we get a spell with 100% critrate, a wonderful property when fighting high-level content, and it's penalized in other areas. Doesn't make any sense at all.
    Completely agree. I think all those issues should be addressed. Not expecting to be godlike in all areas, but at least if you're going to give us a variety of tools, make them practical and applicable to those situations.
    (0)

  9. #9
    Player saevel's Avatar
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    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Nightfyre View Post
    I don't understand the Heavy Strike nerf at all. It's probably largely irrelevant outside of high-level NMs, but that's a situation we have had difficulty finding a niche in for years. Macc issues with debuffs (especially additional effects on physical spells that are further hampered by the chance to miss), low physical spell attack, and magical spells heavily dependent on the target mob's base stats are all ill suited to such monsters. Now we get a spell with 100% critrate, a wonderful property when fighting high-level content, and it's penalized in other areas. Doesn't make any sense at all.
    Because Heavy Strike has stats of

    Heavy Strike: 92BLU STR+2 2 set points 32MP "Damage varies with TP" 2 points
    2 set points and 32MP, and your wanting it to be your best damage spell? It already does more damage then spells that are twice as expensive and have higher set point costs. There has to be a down side somewhere (high MP cost, longer cast time, high set point cost, or low accuracy).
    (0)

  10. #10
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by saevel View Post
    2 set points and 32MP, and your wanting it to be your best damage spell? It already does more damage then spells that are twice as expensive and have higher set point costs. There has to be a down side somewhere (high MP cost, longer cast time, high set point cost, or low accuracy).
    Personally, I would be a lot happier if all aspects of Heavy Strike, including MP cost, were increased to normal levels, with the automatic critical aspect left intact. This would make Heavy Strike a great spell for anything that has more defense than a 95 year old cancer sufferer waiting out his last two days under Hospice care. Reduced accuracy was a lame draw-back to pick for a spell which is best on really hard monsters.

    Well, unless this spell just sets a precedent for the unique qualities that single-hit spells will possess for here onward. In that case, awesome work development bros. Keep them coming. Me gusta. Feels good man. Etc.
    (1)

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