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  1. #51
    Player Sekundes's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Sekundes
    World
    Ragnarok
    Main Class
    BLU Lv 99
    Quote Originally Posted by Helel View Post
    My sample size is small I realize, but it seemed pretty obvious from my testing that the accuracy cap was NOT changed whatsoever (for heavy strike). I performed 50 casts on TW mobs and the results were exactly as expected with a 95% accuracy cap. I missed 5 times, and hit 45. I'd be happy to add more data later, but I think it's pretty obvious that even if the accuracy cap was lowered, the difference is not noticeable.

    Basically, this means you can always just eat sushi (or pizza) and spam heavy strike like before. I wouldn't freak out about the change much. As someone already noted, slug shot suffers from an extreme acc penalty, but it's still possible to achieve a 95% hit rate on NMs and such. I doubt heavy strike suffers from the same acc penalty as slug shot, but even if it does, it's nothing to worry about.
    Just as a note, 5/50 is not 95%.
    Edit: actually I should say 45/50 is not 95%.
    (0)
    Last edited by Sekundes; 09-03-2011 at 11:26 AM.

  2. #52
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Mefuki View Post
    While you're adjusting Dark Orb, could you give it or Everyone's Grudge a different effect or added effect or something? Those two spells are virtually identical as they stand now.

    I'll take a Darkness damage nuke.

    Dark Knight, yes please.
    (0)

  3. #53
    Player Demonofhunger's Avatar
    Join Date
    Apr 2011
    Posts
    43
    Character
    Demonprince
    World
    Phoenix
    Main Class
    BLU Lv 99
    I can live with less Acc on Heavy Strike, since it still should be able to do good damage to HNMs and high Def and high-level mobs. It just means that I have to start buying sushi again.

    I'm not happy, but if that's the only nerf it gets then I'll take it.
    (0)

  4. #54
    Player
    Join Date
    Aug 2011
    Posts
    35
    Quote Originally Posted by Sekundes View Post
    Just as a note, 5/50 is not 95%.
    Edit: actually I should say 45/50 is not 95%.
    45/50 doesn't exclude 95% accuracy from the CI though either.
    (0)

  5. #55
    Player Sekundes's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Sekundes
    World
    Ragnarok
    Main Class
    BLU Lv 99
    Quote Originally Posted by Foldypaws View Post
    45/50 doesn't exclude 95% accuracy from the CI though either.
    Doesn't get my hopes up either.
    (0)

  6. #56
    Player
    Join Date
    Mar 2011
    Posts
    274
    Fixed my post, but either way, missing 5 hits out of 50 with capped accuracy is hardly something to complain about with the spell's mp cost and low recast time. I saw someone do a similar test and they missed 6 out of 50. The way I see it, BLU is already a solid DD, so heavy strike just provides an opportunity to perform even better.
    (0)

  7. #57
    Player Nightfyre's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Nightfyre
    World
    Fenrir
    Main Class
    BLU Lv 99
    I don't understand the Heavy Strike nerf at all. It's probably largely irrelevant outside of high-level NMs, but that's a situation we have had difficulty finding a niche in for years. Macc issues with debuffs (especially additional effects on physical spells that are further hampered by the chance to miss), low physical spell attack, and magical spells heavily dependent on the target mob's base stats are all ill suited to such monsters. Now we get a spell with 100% critrate, a wonderful property when fighting high-level content, and it's penalized in other areas. Doesn't make any sense at all.
    (3)

  8. #58
    Player Mightyg's Avatar
    Join Date
    Apr 2011
    Posts
    66
    Character
    Fredrico
    World
    Carbuncle
    Main Class
    PLD Lv 90
    Quote Originally Posted by Nightfyre View Post
    I don't understand the Heavy Strike nerf at all. It's probably largely irrelevant outside of high-level NMs, but that's a situation we have had difficulty finding a niche in for years. Macc issues with debuffs (especially additional effects on physical spells that are further hampered by the chance to miss), low physical spell attack, and magical spells heavily dependent on the target mob's base stats are all ill suited to such monsters. Now we get a spell with 100% critrate, a wonderful property when fighting high-level content, and it's penalized in other areas. Doesn't make any sense at all.
    Completely agree. I think all those issues should be addressed. Not expecting to be godlike in all areas, but at least if you're going to give us a variety of tools, make them practical and applicable to those situations.
    (0)

  9. #59
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    Quote Originally Posted by Camate View Post
    Based on all of the feedback we have received, we will be making the below changes to SCH:
    Tabula Rasa
    Effect duration will be changed from 90 seconds to 180 seconds.

    Embrava
    MP cost will be changed from 30% of your max MP to 20%.
    Changed to make it possible to be used on players outside of your party.

    Kaustra
    MP cost will be changed from 30% of your max MP to 20%.
    Increased damage slightly.
    As you all have mentioned, since this is an ability/spell that can only be used once every two hours, we revamped it as much as possible.

    The idea of the adjustments this time, including the reason for adding Embrava and Kaustra, is to increase the usage of Tabula Rasa. In the future we will be looking at adjustments other than effect duration, but consider this the first phase.
    Quote Originally Posted by Camate View Post
    Morning! Sorry to make you all wait at the edges of your seats for what has been posted about Bully. Hope you all had a good labor day weekend.

    Last week we added an effect to Bully that would make it easier to increase the effect of Treasure Hunter.

    Based on feedback we received about this, we decided to go a different route and add an effect we felt would make you all a bit happier.

    The changes to the effects are described below:
    •Bully (THF lvl.93 Recast time: 3 minutes Effect Duration: 30 seconds)
    Intimidates target
    While under its effect: Possible to use Sneak Attack when not behind an enemy.

    Quote Originally Posted by Camate View Post
    Since Comet is a brand-new spell as well as a dark elemental spell, we decided to increase the damage and magical accuracy a little bit.

    These are some nice adjustments and all done in the last 2 days. At least we know SE is listening to player feedback.

    So SE.......about Barrier Tusk.
    (1)

  10. #60
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Nightfyre View Post
    I don't understand the Heavy Strike nerf at all. It's probably largely irrelevant outside of high-level NMs, but that's a situation we have had difficulty finding a niche in for years. Macc issues with debuffs (especially additional effects on physical spells that are further hampered by the chance to miss), low physical spell attack, and magical spells heavily dependent on the target mob's base stats are all ill suited to such monsters. Now we get a spell with 100% critrate, a wonderful property when fighting high-level content, and it's penalized in other areas. Doesn't make any sense at all.
    Because Heavy Strike has stats of

    Heavy Strike: 92BLU STR+2 2 set points 32MP "Damage varies with TP" 2 points
    2 set points and 32MP, and your wanting it to be your best damage spell? It already does more damage then spells that are twice as expensive and have higher set point costs. There has to be a down side somewhere (high MP cost, longer cast time, high set point cost, or low accuracy).
    (0)

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