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Thread: Give us CP!

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  1. #1
    Player Urthdigger's Avatar
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    Urthdigger
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    Fenrir
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    MNK Lv 99

    Give us CP!

    Ok, so it's nice that it's now easier than ever to get allied notes and imperial standing (especially with the new post on beseiged). However, CP still remains the hardest alternate currency to obtain. Can we possibly get an increase to CP? I have a few suggestions how:

    1: Uncap Expeditionary Force and remove the party size limit, and increase the CP reward if you win.

    2: Uncap Garrison and increase the CP reward for success (I believe you currently get CP for winning...)

    3: Allow FoV and GoV to give CP equivalent to their xp when you finish a page (So, if a page gives 2000 xp, it'd give 200 CP, or 3000 in a place owned by another nation or beastmen, or 3200 with Moghancement: Conquest (Or the variation for your nation))

    Really, is there any reason to keep CP as restricted as it is?
    (10)
    He once sold his soul to Promathia for a rare drop. He later won it back in a drinking contest, before beating up the twilight god for good measure.
    He's won dance-off trophies from the Republic of Bastok, the Duchy of Jeuno, and the Yagudo Theomilitary.
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  2. #2
    Player JackDaniels's Avatar
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    Graystone
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    Quetzalcoatl
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    I agree with 1 and 2. If they implemented 3, nobody would level outside of a dungeon again.. so no thanks to 3.
    (0)

    ===========Don't make me kick your butt into next Watersday!===========

  3. #3
    Player Vold's Avatar
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    Voldermolt
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    Quote Originally Posted by JackDaniels View Post
    I agree with 1 and 2. If they implemented 3, nobody would level outside of a dungeon again.. so no thanks to 3.
    Abyssea exists yet people are still using other means for exp. Your outlook is a bit doomy. I haven't seen a shortage of players in Cape post GoV release, for example. But I suppose it always was the most crowded of FoV spots...

    Quote Originally Posted by Supersun View Post
    People aren't going to leave abyssea JUST to get some CP...
    No one is ever going to leave Abyssea exp until a rep for it exists, and it should be obvious by now it's not going to happen in any existing areas, only alternatives. If they raise exp much higher at this rate we might as well start off with new characters already level capped to save us the trouble. Anyways, I fail to see what this point has to do with the OP unless there was an edit at some point. Pretty sure it's about throwing us some more CP and not about getting people out of Abyssea.
    (0)


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  4. #4
    Player Supersun's Avatar
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    People aren't going to leave abyssea JUST to get some CP...
    (1)

  5. #5
    Player JackDaniels's Avatar
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    So you want new players to go from ronfaure/gustaberg/saruta to book burning to abyssea? I dont even know why I came back to this game lol... oh yeah because ffxiv is a mess..
    (2)

    ===========Don't make me kick your butt into next Watersday!===========

  6. #6
    Player Karbuncle's Avatar
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    Quote Originally Posted by JackDaniels View Post
    So you want new players to go from ronfaure/gustaberg/saruta to book burning to abyssea? I dont even know why I came back to this game lol... oh yeah because ffxiv is a mess..
    I don't feel the game is about Exping. Its about endgame content. The Game should not be the grind. Exp is not what makes a game fun, its the big bosses, and endgame battles.

    The way i see it, SE is simply making it easier for new players and old to experience endgame. Judging someone based on the way they get exp is just digging for an excuse to hate someone.

    So much hatred.
    (13)

  7. #7
    Player Juri_Licious's Avatar
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    Quote Originally Posted by Karbuncle View Post
    I don't feel the game is about Exping. Its about endgame content. The Game should not be the grind. Exp is not what makes a game fun, its the big bosses, and endgame battles.

    The way i see it, SE is simply making it easier for new players and old to experience endgame. Judging someone based on the way they get exp is just digging for an excuse to hate someone.

    So much hatred.
    What about the grind of drop rates?
    Or the grind of leveling up stats?
    Or the grind of doing over 1,200 weapon skills for a weapon?

    Either way this game is intended to be a grind.
    (1)

  8. #8
    Player Karbuncle's Avatar
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    Quote Originally Posted by Juri_Licious View Post
    What about the grind of drop rates?
    Or the grind of leveling up stats?
    Or the grind of doing over 1,200 weapon skills for a weapon?

    Either way this game is intended to be a grind.
    The game was about grinding, SE is attempting to take the grind out of a lot of the game, including Exping, and end-game loot.

    They're obviously going to release a bit more difficult content in the future, because we've been asking for it. but their goal is to make the game much more accessible. The past is the past, the game has evolved, and its not longer intended to be a giant grindfest from start to finish.

    I think there needs to be Casual content, and harder content, We seem to be in the works of getting both, But i think the grind aspect of the game is what made a lot of people turned off by it, and their working to make it easier for everyone in the end.

    Grinding Drop rates
    I think every MMO or game in general has some grind about it in some way, But beyond that, SE is introducing the proc system to make this a lot less of a problem. I expect harder content in the future (because we're asking for it).

    Grinding to level up stats
    Not sure what you mean, If its merits. Abyssea and things like Universal 2x Exp and GoV are their working intention to relieve the grind of Merits and leveling up.

    Grinding Weapon skill ups
    Square Enix introduced Skill up food, Skill up Rings, Martial master, Increasing skill-ups across the board, all in an effort to relieve that grind.

    Everything has been moving away from grinds and making the game a lot more accessible and casual friendly.

    I think at one point the game was all bout grinds, long tedious ones, but they moved away from that with Abyssea in every way, exp and loot... we may be seeing a bit of grind coming back for drops like with Neo-Dynamis and Voidwatch, But i dont view that as a bad thing
    (5)
    Last edited by Karbuncle; 08-27-2011 at 09:13 AM.

  9. #9
    Player Malacite's Avatar
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    Quote Originally Posted by Karbuncle View Post
    I don't feel the game is about Exping. Its about endgame content. The Game should not be the grind. Exp is not what makes a game fun, its the big bosses, and endgame battles.

    The way i see it, SE is simply making it easier for new players and old to experience endgame. Judging someone based on the way they get exp is just digging for an excuse to hate someone.

    So much hatred.
    I think he may be speaking to the bigger problem of people burning through jobs so quickly that they end up at 90 with crap gear, little to no (player)skill and severely underleveled skills. There honestly is something of an epidemic of complete n00bs running around and I for one am fed up of it.

    Maybe it's just because I've been playing since 2003, but I have almost no patience for newbies/idiots anymore in-game. I'm all for SE expediting the leveling process, lord knows it's been a very long time coming - but something needs to be done about the flipside of all that fast exp.

    As far as skilling up goes, that's one thing I love to death in 14 - it doesn't even exist. I don't care WHAT SE says, Martial Master/Prouesse Ring/Skill UP foods etc don't do jack squat. Heck I've had faster skill ups up weapons after my salteena wears off on a number of occasions.

    Can we please just have a skill-up atma already? Please? You've made leveling almost trivial, but that only generates new (and arguably worse) frustration in the form of skilling up, in particular guard, parrying, summoning, enhancing and healing magic are all a royal pain to keep capped.



    Sorry for the off-topic rant there. As for CP, it's easy enough to get in all honesty... You should be racking in loads of it between FoV/GoV just make sure you have signet.
    (1)

  10. #10
    Player noodles355's Avatar
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    Quote Originally Posted by Malacite View Post
    I think he may be speaking to the bigger problem of people burning through jobs so quickly that they end up at 90 with crap gear, little to no (player)skill
    Just to chime in and say it's a complete falacy that "no player skill" is in anyway linked to "quickly burning your job to 90". If you're a crap player at 90, chances are you would have been a crap player on your way to 90, whether you leveled slowly or burned the job. If you're a good player at 90, know how to research and gear your jobs properly, then leveling slowly or burning your job wouldn't have made any difference. I abyssea burned my mule's whm from 75 to 90 (and I inherited the account at 75) and my main's war to 90. Yet I can comfortably duo most KI NMs I need with little trouble.

    It's a myth that you need to slowly level your job in order to "learn it" and become a better player. Good players will be good players, bad players will be bad players. How they leveled their jobs will not affect that outside of combat/magic skill gains which again comes back to good players will be good and bad will be bad as the good players will take the timer to skillup all they need after hitting 90.
    (1)

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