NeoDynamis is going to be full of weak monsters, with a few really hard ones here and there.

The new tiers of VoidWatch are going to be nothing but really hard monsters.

Before this, there was Abyssea and the initial tiers of Voidwatch. A similar dichotomy.

This seems like a fair indication that SE wants to maintain the status quo. Some stuff with fodder mixed in and some stuff with only huge monsters that hate all life and want to snuff it out with unpleasant status effects and area of effect attacks.

Works for me, as long as I never have to spend four hours a day cleaning my house due to boredom that is due to waiting on a dragon again. Although, that spot at the back of my over has never been so free of gunk before or since.