See, it's that lethargy that has me worried, since I don't trust SE to hand out a balanced set of updates that appeal to everyone. The fear is that they'll shift their focus to finally enhancing melee and the mage side (and subsequently Red Mage as a whole) will suffer for it. If not through active nerfs then certainly through the same kind of neglect they showed melee for years.
Temper is the only thing so far that's clearly designed as a melee update. Gain STR and DEX are simply the continuation of an already existing line of buffs. We knew they were coming and their arrival does not signify anything more than that.
Lastly, demand is only an indicator of popularity, not of something's worth. Earth Staff/turtle Paladins were popular for a while but that didn't make them good. Make the case for the usefulness of your playstyle, but don't confuse popularity for merit, especially when most of FFXI's population wears their pants on their head.
Depends. Shit's situational.
Melee carries no mp cost or casting time, but what it does carry is a prohibitive TP:damage ratio. We're still going to end up back at the time old mantra of "Shit's situational", that will never change.
Nitpicking: melee attacks don't actually occur during casting, it's just how the animation plays out.
I'm happy to add Temper to my arsenal for when I go Dark Ring farming, but I don't really consider it to be a major addition to our job. It's a fun little toy to help out on mauling fodder mobs, but we could already pull that off fairly well.
SE said they would fix enfeebles, but they also said they're pretty ok with how things have been in regards to damn near every NM having a ton of immunities to said enfeebles, so I am understandably concerned in that regard. I'd also like to point out again that lack of active removal of functionality does not preclude the possibility of neglect(as evidenced by Red Mage's melee situation for the last eight years).


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