Dangit Cid, I was on a roll! lol
I can't provide the numbers on exactly how many RDM's wanted melee boosts, but considering the absolute lethargy the dev team has had involving anything RDM related since before even Abyssea, the fact that they have taken the time to do something should show there was at least enough demand to grab their attention. Even the JP playerbase has been clamoring for it from what I hear(can't quote it, I can't read japanese). So, it's sort of just saying the existence of a sizable boost says how much of a demand there is. Getting new self-only spells that are specifically for melee(Temp, Gain-STR, DEX, etc) should tell you that there is indeed a sizable demand. Far more than some of the mage-only enthusiasts would lead you to believe.
And yes, nuking can provide a sizeable amount of damage, but how many nukes are you getting off while cycling through spells? And this just brings us back to the question of why even have a RDM in the party; if I want someone standing in the back nuking, I can think of a job I'd rather have, that can still provide cures and buffs /whm(BLM, anyone?).
It's situational; some mobs, magic damage from nuking is ineffective. Some mobs are weak to weapons(qutrubs, for example), so weapon damage would be more ideal I would think. Also, consider melee doesn't carry the casting time and mp cost that nuking does; I can still cure, buff, and enfeeble, with melee attacks slipping through in between(and during) the spells being cast.
Melee 100% of the time is not optimal, and isn't even what a lot of us are asking for.
And again, SE is already working on new and fixing old enfeebles. So again, nobody is taking your staff away from you.

Reply With Quote