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  1. #1
    Player Hyrist's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    If we are reaching the limit to the number of spells as has been suggested, then every new spells that is made needs to count.
    That would honestly depend on how the limit is implimented.

    If it's a limit to the number of spells we can actively have in our list, then the option to simply 'forget' unwanted spells can solve that problem easily.

    Not arguing that the spells we get shouldn't 'count' but that's highly subjective depending on the content a player plays in the game.
    (1)

  2. #2
    Quote Originally Posted by Hyrist View Post
    That would honestly depend on how the limit is implimented.

    If it's a limit to the number of spells we can actively have in our list, then the option to simply 'forget' unwanted spells can solve that problem easily.

    Not arguing that the spells we get shouldn't 'count' but that's highly subjective depending on the content a player plays in the game.
    The limit to which I refer would be specific to the number of spells possible in the game's data, not just the number that you can cast. It is not an arbitrary limit like blue magic where you can only cast a specific amount of spells that are set with points based on your level, apparently there is a real limit to the amount of spells that can be added because of the game's architecture.

    This is why I am saying that if they are going to add Temper, it better be good. Some people will think that Temper wouldn't be worth casting even if it gave 100% Double Attack, gave the mob amnesia, and whitened your teeth with a fresh minty aftertaste; but I think that everyone can agree that a base 5% OAT is completely worthless. Even if it scales to 20%, it still will be not that great. It will have to be in the 30-40% range before I consider it to be a useful spell, even then I will pretty much never use it since I have WAR and THF on my main for all of my murderizing needs. But at least it will be useful for people who want it.

    Oh, and I just had a random thought not relating to this quote. Camate said that it can be used with en-spells, that is why the rate is so low. But unless something is changed specifically for Temper, tier II en-spells only do damage on the first swing of an attack round. So if you are single-wielding, you are either going to have to use tier I en-spells and lose out on the damage of the higher en-spell or use the tier II en-spell and not get anything on your second swing. Honestly, the game would not explode if tier II en-spells were just double damage of the tier I, none of that silly charging up or swing restriction.
    (2)