5% isn't enough to make anyone care. Making it go up with enhancing magic is a good start, but it needs to be significant if SE wants anyone besides diehard DD RDMs to care. Also, make the enhancing magic portion only relevant at time-of-cast, not fluctuate based on how much skill you have when you attack round goes off. Yeah, it is a silly thing to worry about, but this is SE we are talking about here.
I think melee RDM is silly just like the next sensible guy, but the point is SE is making statement that they do not want it to be silly anymore. To be honest, I was kind of hoping that Temper would have been something just out of this world ridiculous, like 100% DA, just to mess with everyone's heads; though I was expecting something along the lines of 2-5% and I wasn't disappointed, heh.
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