This spell is just dissapointing, the focus now for RDM is to be a buffer/debuffer class, and then they give it a spell like this.... One in which it only affects the individual, and can not be accessioned nor given out to any other party member. If you want to play a true hybrid class, play BLU, even the deciription decribes it as a hybrid job. SE needs to stop trying to appease people in this class and make it what its supposed to be, or else it still will be garbage and rarely ever used. I'm sorry, but I'll pick a BLU over a RDM in DD any day of the week, and I would take a SCH over a RDM in terms of buffing any day as well.

They need to fix this where I want a RDM to buff and debuff, not just roll my eyes and laugh. As it stands, the only RDMs that will use Temper, are ones that solo. No party nor anything will want a RDM to DD, even if they have this increase of double attack, I mean hell did a Joytoy get people into the frontline in parties? Hell no, do you think a spell that increases it will do it now?.... Not even the same sport of likely. I agree with Shiyo, the focus needs to be buffs and debuffs, or else the class will not be taken seriously, and will be mediocre. The debuffs available are nice, but not really amazing especially on Abyssea NMs that have just nasty resists on certain debuffs. And SCH just has better buffs (if fully merrited) then a RDM, no contest, and thats how it shouldn't be.

I can promise you right now, the only RDM that is going to use this spell, is a solo RDM playing with content that is not voidwatch nor abyssea. I'm pretty sure any RDM that uses this spell and runs up to the front thinking this gives them any right in a frontline position, will see a kick from party and a swift breaking of his/her shell. This spell had potential to be a desirable buff and give way to the ability of RDMs able to buff the hell out of players and make them monsters, yet now. That it only affects them, worthless.

/slowclap

waita go SE