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  1. #1
    Player Supersun's Avatar
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    Mar 2011
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    It probably took like 30 seconds to "develop" this spell.
    (3)

  2. #2
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    Quote Originally Posted by Supersun View Post
    It probably took like 30 seconds to "develop" this spell.
    This is false and generally misleading. Please don't make such outlandish claims.
    (1)

  3. #3
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    San d'Oria
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    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by cidbahamut View Post
    This is false and generally misleading. Please don't make such outlandish claims.
    Truth be told if the game was coded clearly it wouldn't take much more than an hour.

    As for the post below me, or above depending on your forum format. BLU is another job that's melee capability is not all that... Basically I guess it's all three of the sword wielders.
    (1)

  4. #4
    Player Supersun's Avatar
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    Quote Originally Posted by cidbahamut View Post
    This is false and generally misleading. Please don't make such outlandish claims.
    Not really. I mean 30 seconds might be an exaggeration, but the "design" of the spell is what took all the time.

    The "development" of the spell was was just throwing together pre-existing concepts onto one spell
    (1)

  5. #5
    Player
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    Quote Originally Posted by Supersun View Post
    Not really. I mean 30 seconds might be an exaggeration, but the "design" of the spell is what took all the time.

    The "development" of the spell was was just throwing together pre-existing concepts onto one spell
    Well sure, if you define it as "writing down the idea on a paper napkin", but I feel that's a tad disingenuous, since you could then say they put together the whole game engine in about a week.
    (1)

  6. #6
    Player Juxtaposition's Avatar
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    Mar 2011
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    41
    Character
    Juxtaposition
    World
    Odin
    Main Class
    NIN Lv 95
    5% isn't enough to make anyone care. Making it go up with enhancing magic is a good start, but it needs to be significant if SE wants anyone besides diehard DD RDMs to care. Also, make the enhancing magic portion only relevant at time-of-cast, not fluctuate based on how much skill you have when you attack round goes off. Yeah, it is a silly thing to worry about, but this is SE we are talking about here.

    I think melee RDM is silly just like the next sensible guy, but the point is SE is making statement that they do not want it to be silly anymore. To be honest, I was kind of hoping that Temper would have been something just out of this world ridiculous, like 100% DA, just to mess with everyone's heads; though I was expecting something along the lines of 2-5% and I wasn't disappointed, heh.
    (1)

  7. 09-07-2011 03:31 PM

  8. #8
    Player Ameglemorine's Avatar
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    Aug 2011
    Location
    South Carolina
    Posts
    6
    Character
    Ameglemorine
    World
    Asura
    Main Class
    WAR Lv 90
    Quote Originally Posted by Supersun View Post
    It probably took like 30 seconds to "develop" this spell.
    Lolz, I totally agreed!
    (0)
    Temper should have been a job trait....i'm just saying SE.