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  1. 09-07-2011 03:31 PM

  2. #2
    Player Ameglemorine's Avatar
    Join Date
    Aug 2011
    Location
    South Carolina
    Posts
    6
    Character
    Ameglemorine
    World
    Asura
    Main Class
    WAR Lv 90
    Quote Originally Posted by Supersun View Post
    It probably took like 30 seconds to "develop" this spell.
    Lolz, I totally agreed!
    (0)
    Temper should have been a job trait....i'm just saying SE.

  3. #3
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    You are aware you're never going to be in melee range of any voidwatch NM, correct? Or any actually challenging NM in the game? Unless sphere effects are an aura with 40+ yard range, they're useless and extremely boring. Could just make a RDM mule at that point, click sphere aura, go afk.
    (1)

  4. #4
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    This spell is just dissapointing, the focus now for RDM is to be a buffer/debuffer class, and then they give it a spell like this.... One in which it only affects the individual, and can not be accessioned nor given out to any other party member. If you want to play a true hybrid class, play BLU, even the deciription decribes it as a hybrid job. SE needs to stop trying to appease people in this class and make it what its supposed to be, or else it still will be garbage and rarely ever used. I'm sorry, but I'll pick a BLU over a RDM in DD any day of the week, and I would take a SCH over a RDM in terms of buffing any day as well.

    They need to fix this where I want a RDM to buff and debuff, not just roll my eyes and laugh. As it stands, the only RDMs that will use Temper, are ones that solo. No party nor anything will want a RDM to DD, even if they have this increase of double attack, I mean hell did a Joytoy get people into the frontline in parties? Hell no, do you think a spell that increases it will do it now?.... Not even the same sport of likely. I agree with Shiyo, the focus needs to be buffs and debuffs, or else the class will not be taken seriously, and will be mediocre. The debuffs available are nice, but not really amazing especially on Abyssea NMs that have just nasty resists on certain debuffs. And SCH just has better buffs (if fully merrited) then a RDM, no contest, and thats how it shouldn't be.

    I can promise you right now, the only RDM that is going to use this spell, is a solo RDM playing with content that is not voidwatch nor abyssea. I'm pretty sure any RDM that uses this spell and runs up to the front thinking this gives them any right in a frontline position, will see a kick from party and a swift breaking of his/her shell. This spell had potential to be a desirable buff and give way to the ability of RDMs able to buff the hell out of players and make them monsters, yet now. That it only affects them, worthless.

    /slowclap

    waita go SE
    (4)

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    206
    Quote Originally Posted by Scuro View Post

    /slowclap

    waita go SE
    My sentiments exactly. SE listening to people who probably only have RDM lvled, and got it to 90 in Abyssea and think the job should be competing with WARs and MNKs on the front lines.

    I can't wait to see the first fool who comes to a VW run as RDM saying "but i got temper now bro" and starts attacking only to be floored within the first 20 seconds of the fight.
    This is just utter nonsense. wars,mnks,sams,drgs,nins,drks who will wipe the floor with RDM's dps already have issues going up against a lot of these new VW NMs, and can be one shotted more often than not.

    If anything SE is supporting a new generation of emo RDMs who are going to do nothing but whine about "but i got temper bro".

    Take your temper and go solo Fafnir and Khim ... Bro.

    What SE thinks RDM should be is pointless and bears no weight on how we play this game. What RDM actually is, is what the community determines it to be by finding a use for it.

    RDMs had a spot on the front lines before they nerfed the hell out of their enmity generating spells.
    The only use the community has for RDMs is as an enhancer/buffer/enfeebler. They've fallen behind sine the level cap rise and as a result are sidelined.
    That could have been fixed and the job could have been given spells like SlowIII, ParalyzeIII, PhalanxIII, Haste2/Hastega, reflect, Demi... but instead we keep seeing them get spells that enhance their own pathetic dps.

    if this generation of RDMs want to play a mage job that is a hybrid caster and damage dealer, go level BLU. Blu is an insane DD.
    (3)
    Last edited by Cursed; 08-31-2011 at 08:14 PM.

  6. #6
    Player Supersun's Avatar
    Join Date
    Mar 2011
    Posts
    522
    Quote Originally Posted by Cursed View Post
    My sentiments exactly. SE listening to people who probably only have RDM lvled, and got it to 90 in Abyssea and think the job should be competing with WARs and MNKs on the front lines.
    Oh look, another person that doesn't even have the job leveled complaining about it...

    I don't think anyone is expecting Rdm to beat Mnk and War on the front lines, but it'd be nice to at least not need an emp WS weapon to beat a non emp WS Brd or Whm...
    (4)

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    206
    Quote Originally Posted by Supersun View Post
    Oh look, another person that doesn't even have the job leveled complaining about it...

    I don't think anyone is expecting Rdm to beat Mnk and War on the front lines, but it'd be nice to at least not need an emp WS weapon to beat a non emp WS Brd or Whm...

    Look, another person who has never heard of people having more than 1 toon.
    (1)

  8. #8
    Player Rayik's Avatar
    Join Date
    Apr 2011
    Posts
    230
    Character
    Rayik
    World
    Cerberus
    Main Class
    RDM Lv 95
    Quote Originally Posted by Cursed View Post
    Look, another person who has never heard of people having more than 1 toon.
    Maybe it's my ignorance, but do other jobs get talked down to so much about what we should or shouldn't be allowed to do? If a WAR winds up tanking in a pt, does he get screamed at? If a PLD helps cure other players in a pt, do they get screamed at by non-PLD's?

    Really, this is a RDM discussion in the RDM forums. If you can't see what's wrong with the job in the current state of the game, why are you here? I seriously lol at the "ur job is fine, lulz" comments. Like the game is supposed to suddenly stop evolving.
    (3)
    I believe it's entirely possible to promote ideas and feedback without resorting to screaming matches, troll-fests, or unnecessary self-aggrandizement with heavy-handed condescension. SE is much more likely to listen to reasonable posts rather than screaming matches. Speak like an adult, if you wish to be treated like one.

  9. #9
    Player Hyrist's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    You are aware you're never going to be in melee range of any voidwatch NM, correct? Or any actually challenging NM in the game?
    The same could be said for the vast majority of Melee classes depending on the mob.

    "Actually Challenging" is also subjective. A challenging fight can consist of many difficult to CC fodder mobs alla Einherjar and Dynamis before the level cap rise, WoE even as it stands now, Assaults, and many missions/events in which the interim goal isn't as simple as a tank and spank strategy.

    And your argument is to narrow our current toolset? No, I disagree heavily. The "Challenging" parts of this game isn't even in the majority of this game's content, by a long shot. And instead of creating more of the same challenges. If anything the challenges should be expanded upon beyond "Keep damage to an absolute minimum on this gigantic mob, whittle it to death."
    (4)

  10. #10
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    I wouldn't be surprised if they have a spell creation template where you just punch in all the variables like MP cost, Recast, valid targets, and so on. Click confirm and it generates the code the game would need to actually insert it. Creating the actual animations should be the more time consuming part. But hey, it's easy to call something a waste of time if it doesn't benefit you in some way.
    (3)

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