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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    206
    Quote Originally Posted by Supersun View Post
    The difference between you and them though is that you will actually play the job instead of just using your dual boxed second toon to cast temper on your real jobs.
    rrrriiiiighhhtttt..... Because RDM getting Temper is going to make everyone who dual boxes suddenly drop WHM as their second dualboxed job, amarite?
    Try again.

    And of course, we all wanted temper to be castable on others, because that's the only way its worth anything at all. Self casting temper isn't going to bring RDMs out of the MH.

    So be it for my mule, or for RDM mains, Temper isn't doing anyone any favors, and it sho as heeeeyaaal aint going to allow any of youz lolRDMs ever melee anything that requires more than 2-3 people in the first place.
    (2)

  2. #2
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Yay your melee gets buffed, TOO BAD YOU WILL NEVER MELEE ANYTHING WORTHWHILE IN THE GAME?

    Guys, let's buff paladin nukes! It's one aspect of the job we're buffing, who cares if the job is weak and hurting right now? We have a 400 page thread DEMANDING nuke buffs for PLD! We want to nuke as paladin! I refuse to play BLM or SCH! I play PLD to nuke

    See how dumb you look now?
    (3)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Shush you.
    (1)

  4. #4
    Player Bubeeky's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    328
    Character
    Bubeeky
    World
    Carbuncle
    Main Class
    WHM Lv 92
    It saddens me that rdm doesn't get to melee in pt's....rdm was one of my more favorite jobs in previous FF games because they had insane damage capacity with dual swords (FF3) meanwhile having both white and black magic up to mid-level. During my early years on this game and even up to today, I've had several rdm friends, really good ones too, and whenever we'd duo, they would do so well melee-wise, but when we'd do events, all that would be meaningless...I hope Temper is SE's attempt to begin giving rdm some melee love
    (1)
    Love life, dare to dream, and LIVE ON PURPOSE!
    Also make sure to beat up any evil elvaans along the way, as we all know tarus are the ultimate race.

  5. #5
    Player Rayik's Avatar
    Join Date
    Apr 2011
    Posts
    230
    Character
    Rayik
    World
    Cerberus
    Main Class
    RDM Lv 95
    I'm sorry did someone say something?
    (2)
    I believe it's entirely possible to promote ideas and feedback without resorting to screaming matches, troll-fests, or unnecessary self-aggrandizement with heavy-handed condescension. SE is much more likely to listen to reasonable posts rather than screaming matches. Speak like an adult, if you wish to be treated like one.

  6. #6
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    I'm RDM main, I will literally almost never melee :/

    I can just change to kannagi NIN if I want to melee... RDM is not a melee job.

    If I want to nuke I'll play SCH(@95 cause not playing sch without blizz5/fire5 <_<)

    If I want to shoot things I'll play gandiva RNG

    If I want to enfeeble, buff, support, back up cure, crowd control, nuke a bit, I'll play RDM

    derp
    (1)

  7. #7
    Personally, I think Temper should be self-cast only, but cause an Aura effect on the RDM that the rest of the party gains the effect if they are in decently close proximity.

    But I would like new spells to cause RDMs to get party invitations if we are indeed running out of spell slots.
    (2)

  8. #8
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Septimus View Post
    Personally, I think Temper should be self-cast only, but cause an Aura effect on the RDM that the rest of the party gains the effect if they are in decently close proximity.

    But I would like new spells to cause RDMs to get party invitations if we are indeed running out of spell slots.
    It's been suggested before a JA that copies buffs on the RDM to the party, though it may be over-powered.
    (2)

  9. #9
    Quote Originally Posted by Daniel_Hatcher View Post
    It's been suggested before a JA that copies buffs on the RDM to the party, though it may be over-powered.
    And that is why I suggested an aura effect for it. The RDM would have to take some risk by being close to the mob when using this buff on others, and Square likes that kind of risk-taking. And since there is no mob with an "Occasionally Attacks Once" aura, they wouldn't have to worry about it being over-powered by overwriting a monster aura. I am trying to be realistic about making this a very good spell that would be useful in party situations.
    (2)

  10. #10
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Septimus View Post
    Personally, I think Temper should be self-cast only, but cause an Aura effect on the RDM that the rest of the party gains the effect if they are in decently close proximity.

    But I would like new spells to cause RDMs to get party invitations if we are indeed running out of spell slots.
    I agree on the aura / sphere effect would of been nice. I can get with the idea of sharing our buffs with those within range of us.

    But I have to disagree with the whole "Party Invitations" thing, we don't do PT invites anymore because we don't have XP parties. Abyssea stuff is based entirely off procing skills, RDM could have "Cure VII" and WHM would still be picked over RDM due to them having the light procs. And everything after this is either lowman "friend" stuff, or big shell stuff. We really gotta get out of the pre abyssea "6 man XP Invites" mentality. Abysea XP groups now have 2~4 people afking and some lv 40 guy opening chests, alliance leaders /sh for invites for awhile before filling up, their not being picky about who joins. The only real job discrimination happens with abyssea proc's, which is outside the scope of this discussion.

    The "Spell Slot" scare is not real, at least not server side. Their talking about a limit on the PS2 memory and the fact that every additional ~anything~ takes up precious kilobits of memory. Every JA, Spell, Item, Auto-Translation, Zone and Inventory item must fit inside a very small space for the PS2 client. They've been running out of that space for a long time, they scalped the auto-translate system to make more room for new game stuff but they can't do that much longer.

    So SE isn't "wasting spell slots" because there are no spell slots, just PS2 memory. The PC clients wouldn't be effected provided SE branch's the client like their recent survey suggests they'll do.
    (0)

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