Quote Originally Posted by Return1 View Post
Shortly after the buzz from Salvage's release, most salvage groups died off. The Reward to effort ratio was awful. Seeing numbers like 1/256, 1/560/ 1/130, 1/300 as commonplace for some 35s, and the fact that some dropped from some mobs that might not even spawn, on paths that required you to sacrifice shots at gear for other, people quit in droves, the loot system was a total failure. It was the worst loot system in the entire game.

Then the 0-5 Alexandrite a run? Yeah, fuck that. SE knew they fucked up big, they expected a lot more people to be doing salvage and the small amount of alex from each group to create a large Alexandrite pool. Pre-pouching and drop rate boost, a mythic would have taken 20 years if all the salvage groups, that survived longer than a month, on my server did salvage every day and combined all their alex together.

I wouldn't be surprised if more Salvage gear came post mog bonanza and certainly post drop rate update when the system became MUCH better.
There are a ton of Mythic builders now compared to then. Gil is easier, Salvage is easier, there's no reason for the diehards not to get them at this point. If you can complete the other requirements, you can get the alexandrite.

Drop rates increased pretty well in Salvage now; I do it often and enjoy it very much.