quoted for sexiness and the truth. SE I wish you would read this postThey should eliminate the hidden 25% Relic WS damage multiplier on lvl 90 relics and just buff the WS directly in the following way.
All Relic WS become TP=chance to critical hit.
Aftermath duration increased to match Empyreans, and aftermath potency increased.
Change Relic WS to have the same number of hits as their animations. Generally this means 1H relic WS are 4 hit and 2H relic WS are 2 hit. Damage will balance out because 2H relics are much higher DMG than 1H relics. (special case: Knights of Round, Namas Arrow and Coronach should be 2 hits, not one hit. Their animations can be changed to reflect this)
fTP Should be unified at 3.0 for all WS.
Relic WS now have a cRatio bonus of 1.75
Changes not related to WS:
Buff extra damage proc from 5% to 20%
Take a second look at extra effects on weapons and fix those that are useless/detrimental (e.g. change Mandau's Poison additional effect to Plague)
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