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  1. #11
    Player DebbieGibson's Avatar
    Join Date
    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    Well they said they were making them much better. But surely it will be done through magian so I don't see what the problem is.
    (0)

  2. #12
    Player Reiterpallasch's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Korialstrasz
    World
    Leviathan
    Main Class
    DRG Lv 99
    Could try a bigger sample size than ONE as well.
    (0)

  3. #13
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Reiterpallasch View Post
    Could try a bigger sample size than ONE as well.
    -----------

    Ha.
    (0)

  4. #14
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Camlann's Torment is still ass on the test server too. Along with relic WS some of these need more than more +25% etc. The mods of these WS or what they do altogether needs to be changed. (Guttler's WS is a single hit attack for example, are you kidding? Look at the animation!)

    But seriously, I just did a Camlann's with everything I could think of to max the damage. MC/VV/Apoc with all the vit attack str I could squeeze in. Drakesbane STILL outdid it significantly WITHOUT razed ruins! What the Hell!

    If you aren't ignoring me can you at least just give me a /nod or something if the devs are looking into this WS Camate?

    Edit: The only thing I can really think of that'd offer a big difference in damage is a TP bonus moonshade earring which I don't have yet, but that benefits Drakes too!
    (0)
    Last edited by Coldbrand; 08-31-2011 at 09:06 AM.

  5. #15
    Player DebbieGibson's Avatar
    Join Date
    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    Quote Originally Posted by Coldbrand View Post
    Camlann's Torment is still ass on the test server too. Along with relic WS some of these need more than more +25% etc. The mods of these WS or what they do altogether needs to be changed. (Guttler's WS is a single hit attack for example, are you kidding? Look at the animation!)

    But seriously, I just did a Camlann's with everything I could think of to max the damage. MC/VV/Apoc with all the vit attack str I could squeeze in. Drakesbane STILL outdid it significantly WITHOUT razed ruins! What the Hell!

    If you aren't ignoring me can you at least just give me a /nod or something if the devs are looking into this WS Camate?

    Edit: The only thing I can really think of that'd offer a big difference in damage is a TP bonus moonshade earring which I don't have yet, but that benefits Drakes too!
    They said they were already in that huge relic thread.
    (0)

  6. #16
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Quote Originally Posted by DebbieGibson View Post
    They said they were already in that huge relic thread.
    They mentioned Empyrean WS that are lacking specifically? Could you link me please? I know relic/mythic are covered, my concern is the few empyreans that need help getting left out because of ukko/smite.
    (0)

  7. #17
    Player DebbieGibson's Avatar
    Join Date
    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    Quote Originally Posted by Coldbrand View Post
    They mentioned Empyrean WS that are lacking specifically? Could you link me please? I know relic/mythic are covered, my concern is the few empyreans that need help getting left out because of ukko/smite.
    My bad, I misread. You're correct they said nothing about emp ws.
    (0)

  8. #18
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    But a while back in a "Full Break" Thread, They mentioned several WS have planned adjustments.
    (0)

  9. #19
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    From what I see they haven't done anything to the Relic WS, but this is also not even mentioned as part of the testing currently taking place. Simply put: If they aren't stating it is being tested on the server don't assume it is there. There are slots for the next line of ToM on the NPC, but currently no info on what the trial is for or what has to be done.

    On a side note apparently someone translated a FFXI related topic on OtBG (though finding it is easier said than done) and it states that mythics Aftermath is getting adjusted as well as a few other things, but other than that I haven't found the post or source to say anything other than that.

    All we can do at this point is wait and hope there are changes coming up that we'll be able to test in the near future.
    (0)

  10. #20
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    They should eliminate the hidden 25% Relic WS damage multiplier on lvl 90 relics and just buff the WS directly in the following way.

    All Relic WS become TP=chance to critical hit.

    Aftermath duration increased to match Empyreans, and aftermath potency increased.

    Change Relic WS to have the same number of hits as their animations. Generally this means 1H relic WS are 4 hit and 2H relic WS are 2 hit. Damage will balance out because 2H relics are much higher DMG than 1H relics. (special case: Knights of Round, Namas Arrow and Coronach should be 2 hits, not one hit. Their animations can be changed to reflect this)

    fTP Should be unified at 3.0 for all WS.

    Relic WS now have a cRatio bonus of 1.75



    Changes not related to WS:

    Buff extra damage proc from 5% to 20%

    Take a second look at extra effects on weapons and fix those that are useless/detrimental (e.g. change Mandau's Poison additional effect to Plague)
    (0)
    Last edited by Atomic_Skull; 09-01-2011 at 03:51 PM.

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