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  1. #1
    Player Dart's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Limlight
    World
    Carbuncle
    Main Class
    DRK Lv 99
    hey let us relic holders rage!

    i'm sure that my catastrophe and cornstarch will still suck -_-
    (0)

  2. #2
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    They should eliminate the hidden 25% Relic WS damage multiplier on lvl 90 relics and just buff the WS directly in the following way.

    All Relic WS become TP=chance to critical hit.

    Aftermath duration increased to match Empyreans, and aftermath potency increased.

    Change Relic WS to have the same number of hits as their animations. Generally this means 1H relic WS are 4 hit and 2H relic WS are 2 hit. Damage will balance out because 2H relics are much higher DMG than 1H relics. (special case: Knights of Round, Namas Arrow and Coronach should be 2 hits, not one hit. Their animations can be changed to reflect this)

    fTP Should be unified at 3.0 for all WS.

    Relic WS now have a cRatio bonus of 1.75



    Changes not related to WS:

    Buff extra damage proc from 5% to 20%

    Take a second look at extra effects on weapons and fix those that are useless/detrimental (e.g. change Mandau's Poison additional effect to Plague)
    (0)
    Last edited by Atomic_Skull; 09-01-2011 at 03:51 PM.

  3. #3
    Player Dart's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Limlight
    World
    Carbuncle
    Main Class
    DRK Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    They should eliminate the hidden 25% Relic WS damage multiplier on lvl 90 relics and just buff the WS directly in the following way.

    All Relic WS become TP=chance to critical hit.

    Aftermath duration increased to match Empyreans, and aftermath potency increased.

    Change Relic WS to have the same number of hits as their animations. Generally this means 1H relic WS are 4 hit and 2H relic WS are 2 hit. Damage will balance out because 2H relics are much higher DMG than 1H relics. (special case: Knights of Round, Namas Arrow and Coronach should be 2 hits, not one hit. Their animations can be changed to reflect this)

    fTP Should be unified at 3.0 for all WS.

    Relic WS now have a cRatio bonus of 1.75



    Changes not related to WS:

    Buff extra damage proc from 5% to 20%

    Take a second look at extra effects on weapons and fix those that are useless/detrimental (e.g. change Mandau's Poison additional effect to Plague)
    quoted for sexiness and the truth. SE I wish you would read this post
    (1)

  4. #4
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,116
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    They should eliminate the hidden 25% Relic WS damage multiplier on lvl 90 relics and just buff the WS directly in the following way.

    All Relic WS become TP=chance to critical hit.

    Aftermath duration increased to match Empyreans, and aftermath potency increased.

    Change Relic WS to have the same number of hits as their animations. Generally this means 1H relic WS are 4 hit and 2H relic WS are 2 hit. Damage will balance out because 2H relics are much higher DMG than 1H relics. (special case: Knights of Round, Namas Arrow and Coronach should be 2 hits, not one hit. Their animations can be changed to reflect this)

    fTP Should be unified at 3.0 for all WS.

    Relic WS now have a cRatio bonus of 1.75



    Changes not related to WS:

    Buff extra damage proc from 5% to 20%

    Take a second look at extra effects on weapons and fix those that are useless/detrimental (e.g. change Mandau's Poison additional effect to Plague)
    Why not take this a step further and just give every job a weapon skill "delivers an 8fold attack, crit varies with TP"?
    (0)

  5. #5
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Alhanelem View Post
    Why not take this a step further and just give every job a weapon skill "delivers an 8fold attack, crit varies with TP"?
    As long as the quest to unlock it is commesurate with the Relic weapon upgrade quests I don't see why not.
    (1)