I've had reasonable success at getting them all to stay put by slowly dragging them along a wall(or other impassable obstacle) and watching for when they settle. But the more mobs you get the harder that is.
I did mention that the recast would be one of the limiting factors. But increasing the recast also decreases the ability's usefulness.While an ability of this sort would be cool, I'd prefer they implement it in a manner that actually makes it useful.
I did address that, briefly.
"The attached mini-voke might keep the mob on you, but if you couldn't get hate in the first place I doubt that's going to make the difference."
However I thought you'd described the the CE reducing attribute as a mini-voke, implying that it was a rather small reduction. And considering the massive chunks of enmity a single good WS can yield, a small reduction would be recovered very quickly indeed.
Looking again, I see you said a mini-voke AND enmity reduction, meaning a small increase for the pld, and a reduction of an unspecified amount to others. My apologies, I combined the two.
If the CE reduction for others is of a respectable amount(25%~
perhaps?) then this could buy you a reasonable amount of time even at capped hate situations.
Hmm, yeah. I like that better too. A depop-repop would cause all kinds of problems. everyone loses target, gets force-disengaged and just generally pissed off. Just dragging the mob to you is a much better idea.
Yes, I seem to have rather spectacularly missed the point there. The thread title was about draw-in, and that's the aspect of this I found the most interesting. So I focused a bit too much on that, I think.
I don't think you did. You gave me something interesting to think about and I posted my thoughts on that. Thanks for giving me something to fill a bit of this FFXI bereft void with. <,<; If I sounded offended, accusing, angry, or anything of that sort, I apologize. That wasn't my intent.