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  1. #1
    Player GlobalVariable's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Arisingchicken
    World
    Odin
    Main Class
    PLD Lv 60
    I don't think multiple targets at once would work very well and SE would be less likely to implement it as an AoE. The mobs would immediately try to rearrange themselves the same way they do if I pull a bunch, more than a few makes them wander all over each other. This also acts as a mini voke and lowers party members hate in my original idea (a partial not full but nevertheless a hate wipe), I can't see them doing that for more than a single claimed target for us.

    Lets stick to single target grabbage and if it goes well we can try and talk them into a 2nd tier/AoE later.
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  2. #2
    Player Martel's Avatar
    Join Date
    Mar 2011
    Posts
    253
    Character
    Martel
    World
    Ragnarok
    Main Class
    DRG Lv 99
    It's that very same random running around that I'd want to use this to prevent. It's quite possible to get massive(15~) numbers of mobs to stand all in one little pile in front of you. But its hard to do, and you usually have drag them along a wall or terrain feature of some sort that they can't move on top of.

    If the Draw in put them all in exactly the same spot, in melee range of me, I'm not sure they'd need to move at all. If things did work out like that, it would make mass pulling and AoE burning a lot simpler. Although.. that'd be one ungodly pile of chests.... <,<;

    Now, as much as I'd like this, AoE or not, I think it's very unlikely that SE will give us anything that allows us to directly move a mob. It's potential for abuse is just so high.

    Although a lot of that depends on its recast. If you can spam it, then you could just keep pulling the mob away from the players with hate while they ranged/nuke DD, effectively "draw-in kiting".

    If you can't spam it, it's use becomes pretty limited. Sure you can pull a mob away from someone for a second, but its just gonna go after then again. Those few seconds might save then, or it might kill them as soon as it reaches them again. The attached mini-voke might keep the mob on you, but if you couldn't get hate in the first place I doubt that's going to make the difference. Which makes it about as useful as cover. Maybe a bit more since it wouldn't matter who had hate(so you don't waste the recast only to have hate shift seconds later...), or if they were in your party.

    I have a few thoughts on balancing draw-in for player use... but I need to think em over some more. They'd still cause issues I don't think SE would like much.

    So, it'd be fun to have, but the difficulty in balancing its usefulness with its potential for abuse makes it unlikely that we'll get any form of draw-in.(Prove me wrong SE! <,<)
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