Quote Originally Posted by Xilk View Post
I"ve been out w/ falkirk testing possible effects of run wild. I must say it was very discouraging.
we confirmed several things it does NOT do:
does not improve STR or Attack,
no regain
no tp bonus
no damage reduction
no max HP improvement.


However falkirk did notice 1 thing it DOES do. It does give a very potent regen effect. This implies its a tanking ability. we can't really say, but our best guess is that it could be a 50/tic regen. IF its for tanking, it might imply other things like def or eva improvements. However such improvments do not seem worthwhile. Yuly is a fantastic eva tank w/out this ability, and we have great options for damage reduction, which do much more than pet def.

I was enthusiastic and open minded about this ability, but really we can't find a single dd bonus to this. I really don't think this is an improvement to bst at all. We have all the curing ability we need thru the improvemnts to petfood and availability of dawn mulsum. adding a separate regen combined w/ certain pet loss is... grossly disappointing and quite confusing. Is this really working as intended? what part of a pets power does this improve?

I suppose I can test if it improves potency of pet ready moves, but the description doesn't imply so... if it is a min-familiar like the similar job abilities added to classes.... well its just and bamboozling and underwhelming as familiar for jug pets.
I share your disappointment.

This sounds crazy, but maybe it does different things for different pets? I doubt it, but there's always room for hope!

I'm really just grasping at straws here, because I don't want to believe SE is dumb enough to give us an ability that increases the survivability of pets just so they can vanish in five minutes.

Also, it would be awfully hard to diminish the effect of an ability that currently accomplishes next to nothing, so I doubt Familiar has changed at all.