Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 52
  1. #21
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Aldersyde View Post
    For anyone who has tested Run Wild, did you try to see if it had a haste or weapon delay effect? Just curious.
    For me there wasn't an eyeballable attack speed increase.
    (0)
    ↓ Trolling sapling ↓

  2. #22
    Player Aldersyde's Avatar
    Join Date
    May 2011
    Posts
    265
    Character
    Mayoress
    World
    Siren
    Main Class
    PLD Lv 85
    Quote Originally Posted by Insaniac View Post
    For me there wasn't an eyeballable attack speed increase.
    That's too bad. I think the best way to start increasing damage output of pets would be to start giving more haste + for pets, be it from more haste pet gear or from a pet or job ability (or a combination of both). Added attack is nice, but more attack speed for our critters would be better.
    (0)

  3. #23
    Player Sophocles's Avatar
    Join Date
    Aug 2011
    Posts
    6
    Character
    Sophocles
    World
    Quetzalcoatl
    Main Class
    WAR Lv 90
    I believe that the tiger is a great asset to BSTs. I think that he does great damage and I can imagine that he is going to be my pet for soloing when I don't require a special pet to get the job done (like leech for Sedna for water resist). He is stronger than the rabbit, but I wish that one of the TP moves he has can be a little stronger.

    On the slug, I think that he is a great situational pet. If you need a pet that is very resistant to water, he is going to be the one that does the job for you! Other than that, I think he does decent damage at best. I think that his two TP moves are essentially useless. Elemental attacks have proven to be useless. The "Charged Whisker" from the lynx seems to do only like 500 damage ONLY if you have the proper magic attack atmas, other than that it is useless. I think Square Enix should consider giving pets more physical attacks since they are stronger. I don't know how well the Bio and HP Max down works on NMs. I think that needs to be tested. SE should consider giving the slug something else besides the moves there.
    (0)

  4. #24
    Player
    Join Date
    Aug 2011
    Posts
    111
    Quote Originally Posted by Sophocles View Post
    I believe that the tiger is a great asset to BSTs. I think that he does great damage and I can imagine that he is going to be my pet for soloing when I don't require a special pet to get the job done (like leech for Sedna for water resist). He is stronger than the rabbit, but I wish that one of the TP moves he has can be a little stronger.

    On the slug, I think that he is a great situational pet. If you need a pet that is very resistant to water, he is going to be the one that does the job for you! Other than that, I think he does decent damage at best. I think that his two TP moves are essentially useless. Elemental attacks have proven to be useless. The "Charged Whisker" from the lynx seems to do only like 500 damage ONLY if you have the proper magic attack atmas, other than that it is useless. I think Square Enix should consider giving pets more physical attacks since they are stronger. I don't know how well the Bio and HP Max down works on NMs. I think that needs to be tested. SE should consider giving the slug something else besides the moves there.
    Everyone is underestimating the Slug, but he is actually quite useful.

    Was able to trigger HP Down consistently on Tunga and Glavoid. Doing 10% Damage to a NM like glavoid right off the bat is nothing to scoff at.

    Corrosive Ooze is Attack-33% and Defense-33%. Tested on Gnats (They can transfer enfeebles to players) Hard to lock down the duration but 60~90 seconds seems about accurate. Plus these enfeebles stack with Dia III, Bio III and Dancer's Box step... May not be much inside abyssea where everyone is capped on everything almost all the time, but can definitely be put to use in non-abyssea zones.
    (4)

  5. #25
    Player Sophocles's Avatar
    Join Date
    Aug 2011
    Posts
    6
    Character
    Sophocles
    World
    Quetzalcoatl
    Main Class
    WAR Lv 90
    It seems like that the slug might be powerful than I initially had thought; I definitely need to test him out a little more. If the Max HP down is as powerful as you say it is, then that is extremely powerful. However, do you think SquareEnix might deem that a little bit too powerful for final update? That would possibly be changed on like NMs. If not that, then people would complain about us. People like to complain about us, that is why we lost the -100% Physical Damage taken. I got to experiment with him a little more.

    Run Wild seems decent. I do not notice that much of an attack increase yet, but I do definitely notice that the pet seems to attack noticeably faster. With that, I soloed Hrossvalhur pretty fast with the slug. I like it, but I don't think I would use it for soloing. One of the main problems I have with that JA is its economic implications. If you use it with a jug like DipperYuly, it would be a Job Ability that costs like 12k or so a jug! These new jugs are so good, but I hope they are not so expensive!
    (0)

  6. #26
    Player Sophocles's Avatar
    Join Date
    Aug 2011
    Posts
    6
    Character
    Sophocles
    World
    Quetzalcoatl
    Main Class
    WAR Lv 90
    I don't know, I tried the slug's Max HP down thing on Heqet and don't see one swing doing 10%.
    (0)

  7. #27
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    33% def down is insane.
    (1)
    ↓ Trolling sapling ↓

  8. #28
    Player Xilk's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    733
    Character
    Xilkk
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    Quote Originally Posted by Sophocles View Post
    I don't know, I tried the slug's Max HP down thing on Heqet and don't see one swing doing 10%.
    Well, its kinda funny how MAX hp down works... remember its like CURSE. Haven't you seen your pet's hp bar against something that does this? Like hahava? All of a suddent you pet who was at 50% hp looks like he's at 80~100% hp... but its not.. its the MAX hp that is reduced. Its only helpful if you hit them at the beginning, when hp is high/full, or its something that can cure itself. When it wears off, you'll see what looked like 100% hp is all of a sudden 90% on a big boss.

    I can say I've not been underestimating the slug at all. I was rooting for a slug pet 1 year ago. Any bst who has actually hunted them, can tell you how nasty their tp moves are, and how ineffectual they are against thier own kind. I pretty much expected SE to nerf the water absorption, and the encumbrance causing fuscous ooze, but they still have great ready moves. Corrosive ooze is a nightmare to get landed on you, and getting both corrosive ooze and purulent ooze usually discourages anyone from hunting them unless you have a really good reason.

    I was looking forward to the slug alot more than the tiger. I figured Shasra was very similiar to a tiger anyway. (high movement speed & attack, potent paralyze...) . The main thing I wanna check w/ hobs is whether he has high resistance to ice damage. then again, his tp moves will probably be top tier for physical dd. Lulush seems to have the bet ready moves for that so far. (very fun to use for WotG missions where you battle hoards of beasmen.. whirl claws + glyph axe FTW!!)... oh yeah, it was really fun hitting 2k foot kick in abyssea tahrongi the other day too. yay for crit hit ready moves and RR + VV
    (2)
    Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
    --Beastmaster Forever--

  9. #29
    Player Xilk's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    733
    Character
    Xilkk
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    I"ve been out w/ falkirk testing possible effects of run wild. I must say it was very discouraging.
    we confirmed several things it does NOT do:
    does not improve STR or Attack,
    no regain
    no tp bonus
    no damage reduction
    no max HP improvement.


    However falkirk did notice 1 thing it DOES do. It does give a very potent regen effect. This implies its a tanking ability. we can't really say, but our best guess is that it could be a 50/tic regen. IF its for tanking, it might imply other things like def or eva improvements. However such improvments do not seem worthwhile. Yuly is a fantastic eva tank w/out this ability, and we have great options for damage reduction, which do much more than pet def.

    I was enthusiastic and open minded about this ability, but really we can't find a single dd bonus to this. I really don't think this is an improvement to bst at all. We have all the curing ability we need thru the improvemnts to petfood and availability of dawn mulsum. adding a separate regen combined w/ certain pet loss is... grossly disappointing and quite confusing. Is this really working as intended? what part of a pets power does this improve?

    I suppose I can test if it improves potency of pet ready moves, but the description doesn't imply so... if it is a min-familiar like the similar job abilities added to classes.... well its just and bamboozling and underwhelming as familiar for jug pets.
    (2)
    Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
    --Beastmaster Forever--

  10. #30
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Admittedly I didn't do too many TP moves with run wild up but it did seem that there was a moderate increase in physical TP move damage. Maybe they were just a series of flukes. You weren't testing on mobs that your pets pdif would have already been capped on were you?
    (0)
    ↓ Trolling sapling ↓

Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast