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  1. #1
    Player Insaniac's Avatar
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    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99

    BST test server info

    Run wild
    Recast - 15 minutes
    Duration - 5 minutes (pet depops at the end of the 5 minutes)
    Effect - Potent regen effect and possible att/def boost.



    GorefangHobs - I forgot to write down the ready charges needed but I think I remember them correctly
    Roar - 1 charge - AoE para
    Razor fang - 1 charge - single target damage
    Claw cyclone - 2 charges - cone damage

    GooeyGerard
    Corrosive Ooze - 3 charges - AoE Water Damage, Attack Down, and Defense Down
    Purulent Ooze - 2 charges - Conal Water Damage, Bio, and Max HP Down

    Discuss
    (5)
    Last edited by Insaniac; 09-01-2011 at 06:59 AM.
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  2. #2
    Player Halbert's Avatar
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    Aug 2011
    Posts
    4
    Character
    Halbert
    World
    Phoenix
    Main Class
    BST Lv 95
    Glad to know that it lasts just as long as an unmerited Call Beast timer. That's very encouraging. Hope to find that there is also some defense in there as well, but I'll settle for a nice attack boost.

    Tiger seems great, needing only 1 charge for paralyze. Not to mention some piercing dmg Ready attacks.
    (0)

  3. #3
    Player Insaniac's Avatar
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    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Some anecdotal info from my testing:

    Both Razor fang and claw cyclone did about 650 damage in abyssea - mis on raptors with RR GH and Apoc atmas. With run wild up they did 750-800. Unfortunately the roar charge cost is the one I'm the least sure of. It could have been 2 or 3. =(

    Both of the Slugs TP moves did around 200-300 damage. Didn't try them with run wild up.
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  4. #4
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    Aug 2011
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    Run Wild sounds like pretty much what I expected. A difference large enough to eyeball in FFXI is a pretty big difference.

    I'd love to know if the slug's TP moves are affected by Run Wild, since the ability's effect on magic damage might give some hint about whether it's just attack and defense or if it's something more.
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  5. #5
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by SpankWustler View Post
    Run Wild sounds like pretty much what I expected. A difference large enough to eyeball in FFXI is a pretty big difference.

    I'd love to know if the slug's TP moves are affected by Run Wild, since the ability's effect on magic damage might give some hint about whether it's just attack and defense or if it's something more.
    Yeah I was kinda rushing through most of the tests and didn't feel like waiting out the 15 minute timer =/
    (0)
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  6. #6
    Player darkhorror's Avatar
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    May 2011
    Posts
    116
    Character
    Darkone
    World
    Bahamut
    Main Class
    RNG Lv 99
    Those slug tp moves sound kickass, mind doing some testing on them. Get your self TP vs a different mob then open up with the HP down/bio move. Then don't attack any more till it wears off. So you can see how much it reduces the mobs HP by. aka how much damage it will do if done at the start of a fight.

    Then a test on the def/attack down effect would be great.

    Also another major question is does the slug absorb water damage, take massivly less water damage? Also does it get regen in rainy weather?
    (0)

  7. #7
    Player Insaniac's Avatar
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    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    I can test that first set of questions for you but I'll leave the other 2 up to someone else. I'm not a BST I was just running wild in test mode kekekekekeke
    (1)
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  8. #8
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Purulent ooze seems to work exactly like the normal monster version. 10% hp down and about a 10/tick bio. Run Wild didn't seem to affect the damage much but it's so low it's kind of hard to tell.

    Gerard does not absorb water but is very very resistant. Regen during rain I did not test.

    Also I double checked the charge cost for roar and I was wrong ; ; It's 2 charges. Sorry to get your hopes up.
    (1)
    Last edited by Insaniac; 08-30-2011 at 12:18 AM.
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  9. #9
    Player
    Join Date
    Aug 2011
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    111
    Quote Originally Posted by Insaniac View Post
    Purulent ooze seems to work exactly like the normal monster version. 10% hp down and about a 10/tick bio. Run Wild didn't seem to affect the damage much but it's so low it's kind of hard to tell.

    Gerard does not absorb water but is very very resistant. Regen during rain I did not test.

    Also I double checked the charge cost for roar and I was wrong ; ; It's 2 charges. Sorry to get your hopes up.
    Does the Paralyze effect from "Roar" seem very potent to you?
    (0)

  10. #10
    Player Insaniac's Avatar
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    Mar 2011
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    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Mavrick View Post
    Does the Paralyze effect from "Roar" seem very potent to you?
    Looks like about 20% on TWs. Really hard to tell because there's no message when the effect wears off.
    (0)
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