That was beyond helpful, considering all the information. I hate to sound ungrateful though, but you didn't really answer what your experience has been between the two. I know anecdotal evidence doesn't mean much when comparing numbers, but it is pretty much what I was looking for in this case.

Quote Originally Posted by saevel View Post
Still resists factor heavily in reducing magic WS viability, and while adding accuracy helps in your melee hits for TP it doesn't help in landing magic WS's without resists.
I think the question here is if Magic Accuracy can lower the resist rates on magical weapon skills (I would guess that it can). If that was the case, short of SE finally releasing the magic affinity shield for all jobs I've been wanting, or increasing damage and hoping for no resists (like wearing a Magic Attack Bonus sword or shield, or off-handing something that works in the offhand with TP Bonus - not sure there are any for Red Mage though), the best option might be to offhand a weapon that gives a ton of Magic Accuracy.

Murgleis (mACC+25) comes to mind, although getting a Mythic weapon just to offhand it is pretty silly (plus it would probably do more in the main). After that you have stuff like the Magian Trail sword with mACC+15, and other gear. Considering that some mixing of stats would probably be better, an Antares might help more (mACC+10, MAB+10), but how much resist rates could (possibly) be affected by Magic Accuracy is a bit of a toss up while having more TP generation (like from the OAT weapon, or a Joyeuse) seems to be a solid option in comparison.