Yeah lol, its ok we all do it sometimes.
Death Blossom is slightly weaker then Swift Blade but otherwise the same. 50% MND 30% STR 1.25 fTP and three hits.
Aeolian Edge is aoe wind damage, and the "D" value on your weapon has absolutely zero effect on it. A Onion dagger will produce the same AE damage as a Mandau.
Base D is LV+2, then add WSC, multiply by fTP and tack on fINT.
fINT = 8 + (ΔINT*M) were M=.5
For all the older WS's fINT capped at 32 (24+8), but the newer ones with bigger M values don't seem to cap, or it's ridiculously high.
Many of the newer ones have a different M value. Sang Blade is 2.0, Primal Rend and True Flight both are 2.0 and use a different stat (PR is CHR vs INT, TF is AGI vs INT). The rest are unknown.
Multiply by all the percentage multiplies in sequence.
Damage = (( Lv+2+WSC ) * fTP + fINT ) * Resist * Elemental Staves * Weather * MDIF * Magic Damage Adjustment
Typically physical WS's will do more damage then magical ones, as we have no ammo equitable staves. BUT there is a catch, physical WS's attack values cap at a relatively low amount vs magical ones. We haven't found a cap for MDIF yet, even under brews adding more MAB seems to add more damage. Still resists factor heavily in reducing magic WS viability, and while adding accuracy helps in your melee hits for TP it doesn't help in landing magic WS's without resists.


) the point I originally wanted to make still stands - when deciding on sword vs. dagger for weapon skill access when you are /NIN or /DNC, which is the better weapon skill, AE or DB?
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