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  1. #1
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Ray,

    No they haven't tried it, of the few detractors that are actually RDM's, none of them have put forth effort to make a melee build due to the stigma attached. This is why it's pointless to try to argue against them, their arguing out ignorance and you can't argue with an ignorant person.
    (1)

  2. #2
    Player Rayik's Avatar
    Join Date
    Apr 2011
    Posts
    230
    Character
    Rayik
    World
    Cerberus
    Main Class
    RDM Lv 95
    Quote Originally Posted by saevel View Post
    Ray,

    No they haven't tried it, of the few detractors that are actually RDM's, none of them have put forth effort to make a melee build due to the stigma attached. This is why it's pointless to try to argue against them, their arguing out ignorance and you can't argue with an ignorant person.
    I wouldn't say all of them are being ignorant. Some players, Greatgaurdian comes to mind, really only look at RDM, like he said, as a set of tools to use in the game. They have no preconceptions about what the job was supposed to be, and only see what it's top-layer, surface only usefulness is. And that's fine; they see what the job does well, and only want to do that. Rather than explore other possibilities or experiment, they are happy just focusing on the superficial role the job was put into by the community. They found what works, and works well, and just want to keep doing that.

    The problem is, that's not all the job is capable of, but you'd never know, because a lot of those complacent players are scared of anything causing any ripples in the water. They're scared they might be called on to do something besides stand in one spot and cycle spells. Someone proposes another use(gasp! a hybrid job!) and they go apesh**, shouting down anyone who attempts to disrupt that little niche they enjoy.

    Not me. I like to try different things, and experiment. I like to find a use for everything. If it exists, even if it sucks, I want to make it not suck. I'm not interested in the status quo; that's boring to me. We already know that "stand in the back and buff cycle/heal" works, so there's no new ground to find there. No trails to blaze. No challenge. It's boring. Years of pink bird parties in Aht Uhrgan areas killed my attention span for that kind of play. I'm very scatter-brained; I enjoy the challenge of standing toe-to-toe with a big nasty mob, and keeping buffs cycled, and keeping people alive. Not everybody likes that, but I do.

    But hey, that's their preference, and it's not my place to take that away from them. Everyone pays a monthly fee for this game; you play your way, I'll play mine. Trust me to be intelligent enough to know when certain play styles are inappropriate. If I am in your pt, and I'm hurting our effectiveness, let me know and I'll change up.

    It's one kind of play style, and for only certain appropriate times in the game. We're not asking to rewrite the entire job. People need to worry less about how other people play.
    (0)
    Last edited by Rayik; 09-01-2011 at 09:09 PM.
    I believe it's entirely possible to promote ideas and feedback without resorting to screaming matches, troll-fests, or unnecessary self-aggrandizement with heavy-handed condescension. SE is much more likely to listen to reasonable posts rather than screaming matches. Speak like an adult, if you wish to be treated like one.