If the healers are doing their jobs correctly, TP feeding won't be an issue. Give the RDMs a melee buff or two and let em go to town with a sword or two. Make em enfeeble and toss a cure or nuke around every now and then. I guarantee every RDM will be happy with this solution. It really saddens me that about 95% of RDMs impressive spell list goes unused because of their forced role in party. Temper could really open this up by sliding RDM into an all-around role; can do everything, but just not as good as everyone else who does those things specifically. If Temper is upped to around 25%, let's say, if you slap on /nin and an En-spell, you're dealing quite a bit of damage. Not as good as the jobs that have A+'s and attack stat out the wazoo, but enough to be noticable. All the while, the RDM could help out the WHM if needed, play on an elemental weakness with the BLM, enfeeble (their forte) or toss out a buff or two.
This, as I see it, was the original vision for RDM and it alllllll went downhill when someone found Refresh on a Taisai. Can we go back to this please? I mean, it's how the job was fleshed out in previous Final Fantasy games. BLM always kept it's role. As did WHM, BLU, WAR, DRG, etc. Why can't RDM?
Motion: Increase temper from ~5% static to scale with enhancing magic skill OR a ~20-25% static, ensuring that it adds Double Attack stat, not 'Occasionally attacks twice.'
Discuss.

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