Quote Originally Posted by Miitan View Post
The thing is, the people in the melee camp aren't 'dumb' as people, but the idea of a melee rdm is dumb as the game currently stands and giving a spell that gives a whopping 5% DA is not helping matters.

Unless they made Temper a 30% activation rate and made it stack with en-spells, rdm melee will still be lol. And no, that wouldn't be 'overpowered', it'd be the minimum as there's such a gap to bridge between a normal melee and a rdm, you'd need something drastic.
Then do you want it fixed or not? Decide already because right now there is a very real group of people who do not want it fixed and instead would jump with joy if RDM's Sword / Dagger skill were set to 0. They don't play RDM, have no intention to ever actually use the job and want a return to the days when they can skip out on WHM's and just throw in a RDM instead for their main healer. This talk of melee makes them worried, they were hoping post abyssea that they would get back one of their main healers instead of being forced to use WHM's. It also makes the BLU's worried because as it stands their the games #2 best healers right now, and very soon I can see them start to be forced into a healing role. I can very well see a LS leader telling one of their players "go change to BLU/WHM we need you to heal the DD's, and don't swing that damn sword we need you healing not lol-melee-blu". As the LS leader isn't a BLU nor does he care about the other players it means nothing to him to do this.

Put another way, there is a chronic lack of healers in this game. Now I'm not talking healing jobs, but players who want to actually heal. Everyone wants to melee, nuke, use JA's / abilities and be engaged in the fight, nobody wants to Cure V, Haste, Cure IV, haste, Erase, Cure V, for the entire fight. So now you have leaders and organizes looking to force whomever they can into being the main healer of a party. This isn't speculation its just a condition all MMO's get into eventually.