Aye I thought the whole point of the test server (besides the free bug-testing labor) was to give SE a look on the players perspective on how players would use abilities and spells and receive input on peoples thoughts so they could tweak it.
Aye I thought the whole point of the test server (besides the free bug-testing labor) was to give SE a look on the players perspective on how players would use abilities and spells and receive input on peoples thoughts so they could tweak it.
This makes me think that Temper might scale up with enhancing gear.
I'd understand the 5% base rate if it was expected to climb at a reasonable pace.
Yes but at what enhancing magic was that 5% cast at? This is why more info is needed other then "guys I did testing and its' only 5%". And is it on-cast or on-hit potency?
So yeah, more info needed but the base rate seems to suck currently.
he already said that the test server automatically caps enhancing magic
Love life, dare to dream, and LIVE ON PURPOSE!
Also make sure to beat up any evil elvaans along the way, as we all know tarus are the ultimate race.
Yes, but the GAIN line when introduced was ~5 at cap when introduced then as the equipment was upped and the new level cap came they got stronger.
Anyway, this was mentioned on the JAP forum, and by the sounds of it using (lolGoogleTranslator) the double attack raises with more skill though it has a cap.
Could be wrong but it's what GoogleTranslator says.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
こんにちは。
フィードバックありがとうございます。
次回バージョンアップで導入予定の「ストライ」について、強化魔法スキルによって発動率を上昇させてほしいという声もありましたが、すでにそのような仕組みで導入されています。
(もちろん上限はあります。)
また効果については、ダブルアタックということもあり、強化魔法スキル以外にも装備品などの効果と重複させられること、さらにエン系の魔法と併用して使用 可能といったあたりを考慮し、今は少し控え目な値を設定してます。ちょっとそのあたりの準備が手間ではありますが、効果を重複させた状態での使い勝手など をお寄せいただけると助かります。
それでは、引き続きよろしくお願いいたします。
Gear for the most part is and will forever be one of RDM's main problems. If BLU can wear it RDM should be able to it's simple enough. BLU are renowned for it's cloth armour whereas RDM is supposed to be capable of wearing cloth and light armour.
Last edited by Daniel_Hatcher; 08-31-2011 at 12:16 AM.
That's not what I was talking about, please learn to read. I assumed all skills were capped for that particular level, but was any additional +enh gear used. We have 60+ enhancing skill available through gear, thus potency scaling can be tested through this method.he already said that the test server automatically caps enhancing magic
Sounds like Temper is going the route of SCH's Libra, Animus and Adloquium - new abilities that sound good in concept but are so low in potency that they're barely worth the MP and casting time.
My biggest disappointment with both of these jobs 76-90 is that the levels have been filled with soooo much fluff. I really hope the test server allows some of these things to grow for the better before update time.
So waiting to hear that Spontaneity is a 2% casting time reduction...
Remember this isn't out yet, its on a test server meaning it's still in development. Right ~NOW~ is the time to mention anything you want changed with it, once it goes live SE will be rather reluctant to change it (not saying they wont, but it's easier to change before it goes live then after).
So I say again, if you think Temper is too low then right now make requests for it to be stronger, both in the feedback forum and here in the RDM forum. I've already made a post about it, make your own or add to that one. If SE dev's see enough feedback they'll look into it. Just remember to be nice and constructive, no flaming or snide comments.
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