Isn't it currently with capped Enhancing, and all the gear 12~14%?
Isn't it currently with capped Enhancing, and all the gear 12~14%?
So far @456 its 12.5 ~ 13%
Fairly positive at that number. Outside that I don't know. The 300 = 5% + .5 per 10 was just a guess of mine based on the results and how I know SE likes to reuse old formulas. It's MP cost and behavior also point towards it being similar to the Gain spells.
Haven't had time to strip gear and test. Unfortunately we're gonna need to find a way to test it at 330~380 enhancing magic as most of us who would do this thing already have it capped and merited.
Needs more testing.
You can offhand joytoy and keep the OAT effect. Although it really is an aged weapon, I'm fairly certain even Mageblade is better damage outside (due to Apoc it loses really badly inside).
Guessing it'll probably cap out around ~15%ish at 99 assuming 7 skill per level multiplied by 4 levels= 14.5ish%
hmm... dagger... Death Blossom>evis>salvage for me![]()
eh... death blossom IS better than savage blade, but evisceration SHOULD be even better than that, and if your in aby it's not even close. if your evisceration is under performing it prolly has something to do with your personal dagger vs. your personal sword. rdm does have a pretty short and sad list of daggers. i was stuck with blau dolch all the way until twilight knife, whereas anyone can put together a respectable sword through the magian trial elemental paths.
It would be an interesting set of numbers. 5+1 hit Evis with a D40 dagger at 30% DEX WSC vs 3+1 hit DB with a D57 Sword at 50% MND 30% STR. Back at 75 both DB and Evis averaged out the same for me, I think now it would be in favor of DB outside aby (absolute no contest inside due to RR madness). I blame our lack of dagger options for it. If we had the Magian daggers then we could create a set of DEX / STR daggers and be done with it.
In my experience, damage rating has little to no effect on Aeolian Edge, so I think the thing to compare to Death Blossom would be that (basically assuming a sub without advanced Sword WS access). So, if it isn't too troublesome, what has been your experience between the damage of AE and DB?
Edit: While I was under the impression Death Blossom was magical (apparently I can't read the description on the wiki despite looking at it a dozen times) the point I originally wanted to make still stands - when deciding on sword vs. dagger for weapon skill access when you are /NIN or /DNC, which is the better weapon skill, AE or DB?
Last edited by Economizer; 10-03-2011 at 08:37 PM.
Yeah lol, its ok we all do it sometimes.
Death Blossom is slightly weaker then Swift Blade but otherwise the same. 50% MND 30% STR 1.25 fTP and three hits.
Aeolian Edge is aoe wind damage, and the "D" value on your weapon has absolutely zero effect on it. A Onion dagger will produce the same AE damage as a Mandau.
Base D is LV+2, then add WSC, multiply by fTP and tack on fINT.
fINT = 8 + (ΔINT*M) were M=.5
For all the older WS's fINT capped at 32 (24+8), but the newer ones with bigger M values don't seem to cap, or it's ridiculously high.
Many of the newer ones have a different M value. Sang Blade is 2.0, Primal Rend and True Flight both are 2.0 and use a different stat (PR is CHR vs INT, TF is AGI vs INT). The rest are unknown.
Multiply by all the percentage multiplies in sequence.
Damage = (( Lv+2+WSC ) * fTP + fINT ) * Resist * Elemental Staves * Weather * MDIF * Magic Damage Adjustment
Typically physical WS's will do more damage then magical ones, as we have no ammo equitable staves. BUT there is a catch, physical WS's attack values cap at a relatively low amount vs magical ones. We haven't found a cap for MDIF yet, even under brews adding more MAB seems to add more damage. Still resists factor heavily in reducing magic WS viability, and while adding accuracy helps in your melee hits for TP it doesn't help in landing magic WS's without resists.
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