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Thread: Temper info

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  1. #1
    Player Duelle's Avatar
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    Quote Originally Posted by FrankReynolds View Post
    You don't have to have red mage leveled at all to realize that buffing solo melee stats when the job needs so much more, is like polishing a turd.
    Because this is the only melee-oriented change the developers will throw at us, amirite?

    We all know Temper isn't the cure for cancer. All I can hope for is that the developers build on it with additional melee adjustments rather than sit on the spell.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  2. #2
    Player FrankReynolds's Avatar
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    Mrkillface
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    Cerberus
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    MNK Lv 99
    Quote Originally Posted by Duelle View Post
    Because this is the only melee-oriented change the developers will throw at us, amirite?

    We all know Temper isn't the cure for cancer. All I can hope for is that the developers build on it with additional melee adjustments rather than sit on the spell.
    If you put this spell, or red mage melee in general in a bubble, it is all great news. I have a problem with it because I know how long it takes them to add / improve / implement things (if they ever get around to them at all), and Solo Melee abilities are the least of red mage worries IMHO.

    I mean honestly. Its like giving a homeless derelict <red mage> a helicopter <solo only melee spell> .... everyone would love to have their own helicopter<solo only melee spell>... but did you really help that guy? He can't even <melee anything worth a damn> fly it.
    (2)

  3. #3
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    Quote Originally Posted by FrankReynolds View Post
    If you put this spell, or red mage melee in general in a bubble, it is all great news. I have a problem with it because I know how long it takes them to add / improve / implement things (if they ever get around to them at all), and Solo Melee abilities are the least of red mage worries IMHO.

    I mean honestly. Its like giving a homeless derelict <red mage> a helicopter <solo only melee spell> .... everyone would love to have their own helicopter<solo only melee spell>... but did you really help that guy? He can't even <melee anything worth a damn> fly it.
    I loled irl
    well put.
    (0)

  4. #4
    Player Duelle's Avatar
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    Quote Originally Posted by FrankReynolds View Post
    If you put this spell, or red mage melee in general in a bubble, it is all great news. I have a problem with it because I know how long it takes them to add / improve / implement things (if they ever get around to them at all), and Solo Melee abilities are the least of red mage worries IMHO.
    You, again, assume this is all we're getting. If Temper is the end of the line for RDM melee, then yes, we have the right to be upset and express that through whatever means we can.

    Again, we haven't been told this is all they're doing for our melee side. As I've mentioned before, the devs are supposedly planning to revise weapon proficiencies, and it's not much of a stretch to think they'd look at our lacking sword and dagger skills and give them a bump, coupled with further weapon skill access. We haven't been the only ones asking for this, as the JP players have also been clamoring for this. Their 殴り赤魔道士 thread may not have the views or the number of posts of our melee thread, but the requests are there. If anything it proves the melee camp is comprised of much, much more than Duelle, Seriha, Saev, Swords, Supersun and the rest of the gang.

    This is not to mention additional changes that are very possible to help out the front-liners. There are options and possibilities, and our role here is to simply let the devs know that despite the group that wants us in the perceived "rightful" place of buff-bot, there are those who have been wanting more out of this job for a long time. Neither camp is wrong in liking their respective playstyle; after all, this is a sword&magic hybrid job.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  5. #5
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    Quote Originally Posted by Duelle View Post
    You, again, assume this is all we're getting. If Temper is the end of the line for RDM melee, then yes, we have the right to be upset and express that through whatever means we can.

    Again, we haven't been told this is all they're doing for our melee side. As I've mentioned before, the devs are supposedly planning to revise weapon proficiencies, and it's not much of a stretch to think they'd look at our lacking sword and dagger skills and give them a bump, coupled with further weapon skill access. We haven't been the only ones asking for this, as the JP players have also been clamoring for this. Their 殴り赤魔道士 thread may not have the views or the number of posts of our melee thread, but the requests are there. If anything it proves the melee camp is comprised of much, much more than Duelle, Seriha, Saev, Swords, Supersun and the rest of the gang.

    This is not to mention additional changes that are very possible to help out the front-liners. There are options and possibilities, and our role here is to simply let the devs know that despite the group that wants us in the perceived "rightful" place of buff-bot, there are those who have been wanting more out of this job for a long time. Neither camp is wrong in liking their respective playstyle; after all, this is a sword&magic hybrid job.
    after the coming update there are 4 more levels till new hard cap.
    do you think SE is going to squeeze in
    -Reflect
    -PhalanxIII
    -SlowIII
    -ParalyzeIII
    -Demi
    -StoneskinII
    -Haste2/Hastega
    -RaiseII
    -CureV
    -GravityII
    and a lot more in 4 levels?

    What you temper-tantrum RDMs don't realize is "temper" is going to be pretty much it for you.
    A last ditch effort from SE to toss RDMs a useless toy.
    You will be forever banned to solo play.
    DRGs will pity you
    PUPs will pity you
    BST will refuse to invite you to his animal farm.
    (2)

  6. #6
    Player Rayik's Avatar
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    Rayik
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    Cerberus
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    RDM Lv 95
    Quote Originally Posted by FrankReynolds View Post
    If you put this spell, or red mage melee in general in a bubble, it is all great news. I have a problem with it because I know how long it takes them to add / improve / implement things (if they ever get around to them at all), and Solo Melee abilities are the least of red mage worries IMHO.

    I mean honestly. Its like giving a homeless derelict <red mage> a helicopter <solo only melee spell> .... everyone would love to have their own helicopter<solo only melee spell>... but did you really help that guy? He can't even <melee anything worth a damn> fly it.
    What's your melee gear set look like? Are your melee skills capped? Hmmm?

    Not so much replying to Frank directly, but just using his comment as an example. I ask because I see a lot of detractors say how worthless melee is, then they have squat for gear or skills for it. Of course it's going to be worthless if you've put zero effort into it!

    I've had the prviledge of melee'ing alongside some other RDM's recently(no parse, trash mobs in Aby), and the anti-melee stigma is so harsh, most RDM's are scared to even bother making an attempt at doing it well. I see so many RDM's melee with uncapped skill, in MAGE GEAR, and then sulk about how worthless it is.

    If my WAR was doing WS's in Haste gear, it'd be pretty worthless too.

    All I'm asking is, have you tried it? Have you put forth a shred of effort into making it worthwhile? Or did you simply follow the status quo, just read message boards, do what you were told, stood in the back, and buffed everyone else like a good doggie...

    I'm not saying RDM melee at the moment is anything great, but it's decent, and only getting better. If SE pulls through with the WS adjustment like I'd like to think they will, I think people will be singing a different tune. New gear(that sword looks badass), new spells like Temper and possible adjustments to Enspells, possible access to WS like Vorpal Blade, yeah, I think it's at least a possibility that RDM melee can be decent.

    If not, then I will happily eat humble pie, and end my crusade. Seriously.
    (1)
    I believe it's entirely possible to promote ideas and feedback without resorting to screaming matches, troll-fests, or unnecessary self-aggrandizement with heavy-handed condescension. SE is much more likely to listen to reasonable posts rather than screaming matches. Speak like an adult, if you wish to be treated like one.

  7. #7
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    Quote Originally Posted by Duelle View Post
    Because this is the only melee-oriented change the developers will throw at us, amirite?

    We all know Temper isn't the cure for cancer. All I can hope for is that the developers build on it with additional melee adjustments rather than sit on the spell.
    If they're going to make any meaningful change to the melee situation it needs to be done in a comprehensive package, not rationed out one update every half a decade. Applying a bandaid when the patient needs a full emergency room followed by reconstructive surgery and months of physical therapy just isn't a good idea.

    If something's worth doing, it's worth doing right, and SE has shown time and again that they can't or aren't willing to do it right.
    (1)

  8. #8
    Player saevel's Avatar
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    Anyhow this is definitely off topic, lets please move back on topic before a Mod comes in here. Their watching us you know.
    (1)

  9. #9
    Player Shiyo's Avatar
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    Jun 2011
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    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Dear SE, RDM is not a melee job. The job is incredibly weak inside abyssea, and could use some slight tweaks to enfeebles/cures/buffs outside. Please adjust these things before you spend time on worthless "fun" buffs to our melee. We need a role in parties so we can get gear before we need buffs to soloing things that give us nothing in return.

    This is not 2003 anymore, everyone has multiple jobs leveled with multiple gear sets, it's extremely easy to level and even easier to gear jobs now. It's simply far easier to change to a melee job when someone wants to melee/solo than it is to buff RDM's horrible meleeing abilities to be decent.

    No decent group, LS leader, or party leader will ever invite a RDM for their meleeing abilities. please focus on RDM's strengths instead of turning it into something it's not and making the job played by almost no one.

    Sincerely, RDM main Kiaru <3
    (4)
    Last edited by Shiyo; 09-01-2011 at 05:47 AM.

  10. #10
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    Dear SE,

    Please nuke the Red Mage sub-forum in its entirety.

    Thank you.
    (6)

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