Dear SE,
What's for lunch?
Thank you.
Dear SE,
What's for lunch?
Thank you.
Change temper into a stance that gives 100% quadruple attack but prevents the RDM from engaging the mob. Then both sides are happy right?
↓ Trolling sapling ↓
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That sounds an awful lot like what they did already :P
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
If you read he's posts they boil down to this "Any update to RDM melee is a waste of space, Dev's should instead give RDM's more buffs so they can cast them on me". Much like the others.
If you put this spell, or red mage melee in general in a bubble, it is all great news. I have a problem with it because I know how long it takes them to add / improve / implement things (if they ever get around to them at all), and Solo Melee abilities are the least of red mage worries IMHO.
I mean honestly. Its like giving a homeless derelict <red mage> a helicopter <solo only melee spell> .... everyone would love to have their own helicopter<solo only melee spell>... but did you really help that guy? He can't even <melee anything worth a damn> fly it.
If they're going to make any meaningful change to the melee situation it needs to be done in a comprehensive package, not rationed out one update every half a decade. Applying a bandaid when the patient needs a full emergency room followed by reconstructive surgery and months of physical therapy just isn't a good idea.
If something's worth doing, it's worth doing right, and SE has shown time and again that they can't or aren't willing to do it right.
You, again, assume this is all we're getting. If Temper is the end of the line for RDM melee, then yes, we have the right to be upset and express that through whatever means we can.
Again, we haven't been told this is all they're doing for our melee side. As I've mentioned before, the devs are supposedly planning to revise weapon proficiencies, and it's not much of a stretch to think they'd look at our lacking sword and dagger skills and give them a bump, coupled with further weapon skill access. We haven't been the only ones asking for this, as the JP players have also been clamoring for this. Their 殴り赤魔道士 thread may not have the views or the number of posts of our melee thread, but the requests are there. If anything it proves the melee camp is comprised of much, much more than Duelle, Seriha, Saev, Swords, Supersun and the rest of the gang.
This is not to mention additional changes that are very possible to help out the front-liners. There are options and possibilities, and our role here is to simply let the devs know that despite the group that wants us in the perceived "rightful" place of buff-bot, there are those who have been wanting more out of this job for a long time. Neither camp is wrong in liking their respective playstyle; after all, this is a sword&magic hybrid job.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
after the coming update there are 4 more levels till new hard cap.
do you think SE is going to squeeze in
-Reflect
-PhalanxIII
-SlowIII
-ParalyzeIII
-Demi
-StoneskinII
-Haste2/Hastega
-RaiseII
-CureV
-GravityII
and a lot more in 4 levels?
What you temper-tantrum RDMs don't realize is "temper" is going to be pretty much it for you.
A last ditch effort from SE to toss RDMs a useless toy.
You will be forever banned to solo play.
DRGs will pity you
PUPs will pity you
BST will refuse to invite you to his animal farm.
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