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Thread: Hagakure info

  1. #21
    Player Leylia's Avatar
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    Mar 2011
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    21
    Character
    Nailah
    World
    Cerberus
    Main Class
    SAM Lv 99
    I also would have preferred this to be a job trait rather than a job ability. Having to use Sekkanoki, Sengikori, Konzen-ittai, Kasha, Hagakure, Fudo just for an optimal (and if not resisted awesome) double Light SC is a bit much of a hassle and takes up way too much time in itself to not be interupted by others in a party or zerg situation like said before. Additinoally as Nala said, keeping track of so many abilities is possible but also gets troublesome without illegal help.

    Of course the values would have to be lower (say divided by five = 4 save TP and 20TP bonus [personally I'd be fine with save TP 2 already]) but then they at least would be active on all WS rather increasing "DoT" than "spike" damage every 5 minutes and much easier to handle
    (0)

  2. #22
    Player Malacite's Avatar
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    Mar 2011
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    228
    I JUST got the test server working last night, so I'll have to wait until tonight to confirm if the TP Bonus from this affects aftermath.

    My suspicion however is that it won't, just like Sundering Slash doesn't in Abyssea (nor my Moonshade Earring I believe)
    (0)

  3. #23
    Community Rep Bayohne's Avatar
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    Mar 2011
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    130
    Regarding the requests to maintain the effects of Hagakure over a specified period of time, this would raise the strength of this ability too much, so implementation would be tough.

    The save TP for Hagakure has the ability to reduce the number of attacks necessary to reach 100TP by 1 or 2. The TP bonus will be 100TP, similar to Hagun.

    With these changes, our goal was to increase the frequency of weapon skills and their damage, but we shortened the recast time as well for the Test Server.

    Try 'er out!
    (6)
    Matt "Bayohne" Hilton - Community Team

  4. #24
    Player Dragoy's Avatar
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    Jul 2011
    Location
    Bastok
    Posts
    1,845
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99

    ><)))°<!

    I did feel the re-use timer was a bit too large in scale, and I did anticipate it would be changed.


    Good job!
    (0)
    Last edited by Dragoy; 09-03-2011 at 07:29 PM.
    ...or so the legend says.


  5. #25
    Player Asraa's Avatar
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    Mar 2011
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    11
    Character
    Evildgnker
    World
    Quetzalcoatl
    Main Class
    THF Lv 96
    What is the new timer now?
    (0)

  6. #26
    Player newzarb's Avatar
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    Mar 2011
    Location
    Bastok/Ramuh
    Posts
    4
    Character
    Newzarb
    World
    Bahamut
    Main Class
    SAM Lv 90
    Hey Bayohne, thanks for the infos!
    What about Tachi: Kaiten users (yes, there are still some) though ? TP bonus will be pretty much useless. :/
    (0)
    http://pixies.guildwork.com/

  7. #27
    Player Taint2's Avatar
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    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Asraa View Post
    What is the new timer now?

    3min timer
    (0)
    Masamune
    Arma up next!

  8. #28
    Player Gunblaze's Avatar
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    Aug 2011
    Posts
    1
    Character
    Gunblaze
    World
    Ragnarok
    Main Class
    SAM Lv 90
    Interesting.
    (0)

  9. #29
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    anybody tried in abyssea if it stack with saveTP atma?
    (0)

  10. #30
    Player Thanotos's Avatar
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    Aug 2011
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    23
    Character
    Thanotous
    World
    Bahamut
    Main Class
    DRK Lv 99
    samurai have such a hard life.........
    (1)

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