New numbers tho!
Also: Did convert after I get nuked to get less HP, didnt change a thing.Code:Base Rng.Dmg: 321, 1789 HP Indmg Outdmg Diff DmgUp% %HPlost 447 359 38 11.8 24.986% 491 362 41 12.7 27.445% Base Rng.Dmg: 321, 2053 HP Indmg Outdmg Diff DmgUp% %HPlost 461 356 35 10.9 22.455% 613 365 44 13.7 29.858%
Last edited by Madawc; 09-03-2011 at 05:27 AM.
Wait so if I get hit for 1500 damage, and then get hit for 20 damage .5 seconds later.
I get the bonus of 20 damage despite having lost ALL my HP?
What about Drain and Aspir, does this ability effect that too?
THIS IS STILL USELESS.
Limit the cap to 20%, limit it to 15%.
This is really close to being good, please stop making this ability useless SE.
There needs to be cap, and once that cap is reached via taken damage you have that much more offensive ability.
Or that the highest amount of damage recieved for a limited period of time is what the bonus is based on.
What if I have a DoT on? Does that overwrite the previous 1500hp hit?
This is just god damn silly.
Last edited by Urteil; 09-03-2011 at 06:04 AM.
"The limit is set much higher, and the closer you are to dying, the more damage is dealt to the opponent."
This can be misinterpreted. I have tested by getting nuked by 447 dmg and ending up below 100HP. And the DMG is still only proportional to the HP lost.
Code:Base Rng.Dmg: 321 Indmg Outdmg Diff DmgUp% Diff% Diff%/InDmg 487 362 41 12.77 0.0841 0.0262 595 372 51 15.88 0.0857 0.0266 718 385 64 19.93 0.0891 0.0277 955 407 86 26.79 0.0900 0.0281 Base Rng.Dmg: 321, 1789 HP Indmg Outdmg Diff DmgUp% %HPlost 447 359 38 11.8 24.986% 491 362 41 12.7 27.445% Base Rng.Dmg: 321, 2053 HP Indmg Outdmg Diff DmgUp% %HPlost 461 356 35 10.9 22.455% 613 365 44 13.7 29.858% Base Rng.Dmg: 321, 1737 HP Indmg Outdmg Diff DmgUp% %HPlost 447 359 38 11.83 25.73 718 385 64 19.94 41.34 955 407 86 26.79 54.98
Let's say you take 955 damage and gain that bonus of 27%?
If you get hit for 1 damage .01 seconds after it completely resets the bonus right?
In some ways yes but there are large flaw in the way you want us to use this.
Stun has 20 distance casting range so if i need to stun but a mob uses a powerful attack i don't "have to take the damage from some attacks in order to stop more powerful attacks instead"We added Scarlet Delirium as a technical ability that is useful when fighting very strong opponents in new content such as Voidwatch and HNMs.
In many cases, dangerous special abilities and magic that are used by the opponent can be halted by Stun, but there are instances where Stun does not work or cannot be cast due to recast timers. There are also instances where players will have to take the damage from some attacks in order to stop more powerful attacks instead.
Secondly now you are implying that after a Large AoE or such a DRK will gain a 1 min DMG boost which is decent and i will agree the scale of the buff is fine and that hasn't been the issue the issue is when we take this large DMG we should run out range of AoEs and defintly not pull hate... this sytle of play you are trying to encourage is the very style of play the makes WHMs not want to cure DRKs .
Like i said before if the intial SD had a DMG reduction feature 20-100%(on teh 1 hit the buff is based on) then it would make being in range a worthwhile thing and it would even push DRK into more than just a stagger job.
Basically the way i see your giving us an ability that allows us to become one of the best DDs on some of the hardest mob forgetting the main things with these mobs is staying alive and linking it to taking DMG without a form of DMG reduction means it works against most party's Strategy and in total adds nothing to DRK in a VW or HNM area this is why we're saying it's useless.
To clarify the duration of the buff is still 1 min but you have 3 mins to take the DMG.
Main : 99 DRK
Subs : 99 SMN COR SCH MELEEWHM
Server : Ragnarök
Relics : 95 Ragnarok and 95 Apoc
Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .
Main : 99 DRK
Subs : 99 SMN COR SCH MELEEWHM
Server : Ragnarök
Relics : 95 Ragnarok and 95 Apoc
Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .
You pop ability, icon is red-circle (absorb mode), after 1 hit, it turnst into a sword icon. From there on you got a +%dmg on melee and magic attacks.
This could just be a job trait IMO that gives a boost to dmg for severly inflicting damage, like the dmg a NIN can nullify...
Having more abilities and spells which "halts" regular swinging is just retarded now...
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