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  1. #41
    Player Madawc's Avatar
    Join Date
    Apr 2011
    Posts
    62
    Character
    Madawc
    World
    Quetzalcoatl
    Main Class
    DRK Lv 90
    Quote Originally Posted by Bayohne View Post
    "Scarlet Delirium" is useless. We will never give DRK anything worthwhile anyway. Go cry emo kids
    Thx, this will make my comeback decision more clear
    (2)

  2. #42
    Player Madawc's Avatar
    Join Date
    Apr 2011
    Posts
    62
    Character
    Madawc
    World
    Quetzalcoatl
    Main Class
    DRK Lv 90
    New numbers tho!

    Code:
    Base Rng.Dmg: 321, 1789 HP
    
    Indmg	Outdmg	Diff	DmgUp%	%HPlost
    
    447	359	38	11.8	24.986%
    
    491	362	41	12.7	27.445%
    
    
    
    Base Rng.Dmg: 321, 2053 HP
    
    Indmg	Outdmg	Diff	DmgUp%	%HPlost
    
    461	356	35	10.9	22.455%
    
    613	365	44	13.7	29.858%
    Also: Did convert after I get nuked to get less HP, didnt change a thing.
    (2)
    Last edited by Madawc; 09-03-2011 at 05:27 AM.

  3. #43
    Player Atoreis's Avatar
    Join Date
    Aug 2011
    Posts
    151
    Character
    Atoreis
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Bayohne View Post
    Also, regarding players’ requests to accumulate the damage received, we thought about this at first, but since this lowers the risk involved, the bonus would have to be reduced in return. Thus, we decided against that and implemented the current specs.
    How about at least change this to higher damage overwrite lower. It's kinda stupid that you got hit with 20 damage just before 1500 and you will get bonus based of that 20... Higher damage should overwrite lower.
    (4)

  4. #44
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Atoreis View Post
    How about at least change this to higher damage overwrite lower. It's kinda stupid that you got hit with 20 damage just before 1500 and you will get bonus based of that 20... Higher damage should overwrite lower.
    Wait so if I get hit for 1500 damage, and then get hit for 20 damage .5 seconds later.


    I get the bonus of 20 damage despite having lost ALL my HP?


    What about Drain and Aspir, does this ability effect that too?


    THIS IS STILL USELESS.


    Limit the cap to 20%, limit it to 15%.





    This is really close to being good, please stop making this ability useless SE.


    There needs to be cap, and once that cap is reached via taken damage you have that much more offensive ability.

    Or that the highest amount of damage recieved for a limited period of time is what the bonus is based on.

    What if I have a DoT on? Does that overwrite the previous 1500hp hit?

    This is just god damn silly.
    (3)
    Last edited by Urteil; 09-03-2011 at 06:04 AM.

  5. #45
    Player Madawc's Avatar
    Join Date
    Apr 2011
    Posts
    62
    Character
    Madawc
    World
    Quetzalcoatl
    Main Class
    DRK Lv 90
    "The limit is set much higher, and the closer you are to dying, the more damage is dealt to the opponent."

    This can be misinterpreted. I have tested by getting nuked by 447 dmg and ending up below 100HP. And the DMG is still only proportional to the HP lost.

    Code:
    Base Rng.Dmg: 321
    
    Indmg	Outdmg	Diff	DmgUp%	Diff%	Diff%/InDmg	
    
    487	362	41	12.77	0.0841	0.0262
    
    595	372	51	15.88	0.0857	0.0266
    
    718	385	64	19.93	0.0891	0.0277
    
    955	407	86	26.79	0.0900	0.0281
    
    
    Base Rng.Dmg: 321, 1789 HP
    
    Indmg	Outdmg	Diff	DmgUp%	%HPlost
    
    447	359	38	11.8	24.986%
    
    491	362	41	12.7	27.445%
    
    
    
    Base Rng.Dmg: 321, 2053 HP
    
    Indmg	Outdmg	Diff	DmgUp%	%HPlost
    
    461	356	35	10.9	22.455%
    
    613	365	44	13.7	29.858%
    
    
    Base Rng.Dmg: 321, 1737 HP
    
    Indmg	Outdmg	Diff	DmgUp%	%HPlost
    
    447	359	38	11.83	25.73
    
    718	385	64	19.94	41.34
    
    955	407	86	26.79	54.98
    (2)

  6. #46
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Let's say you take 955 damage and gain that bonus of 27%?

    If you get hit for 1 damage .01 seconds after it completely resets the bonus right?
    (2)

  7. #47
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Bayohne View Post
    "Scarlet Delirium" features the previously unused ability of turning received damage into a benefit, so we understand that players will take some time to adjust to its effects.
    In some ways yes but there are large flaw in the way you want us to use this.

    We added Scarlet Delirium as a technical ability that is useful when fighting very strong opponents in new content such as Voidwatch and HNMs.

    In many cases, dangerous special abilities and magic that are used by the opponent can be halted by Stun, but there are instances where Stun does not work or cannot be cast due to recast timers. There are also instances where players will have to take the damage from some attacks in order to stop more powerful attacks instead.
    Stun has 20 distance casting range so if i need to stun but a mob uses a powerful attack i don't "have to take the damage from some attacks in order to stop more powerful attacks instead"

    Secondly now you are implying that after a Large AoE or such a DRK will gain a 1 min DMG boost which is decent and i will agree the scale of the buff is fine and that hasn't been the issue the issue is when we take this large DMG we should run out range of AoEs and defintly not pull hate... this sytle of play you are trying to encourage is the very style of play the makes WHMs not want to cure DRKs .

    Like i said before if the intial SD had a DMG reduction feature 20-100%(on teh 1 hit the buff is based on) then it would make being in range a worthwhile thing and it would even push DRK into more than just a stagger job.

    Basically the way i see your giving us an ability that allows us to become one of the best DDs on some of the hardest mob forgetting the main things with these mobs is staying alive and linking it to taking DMG without a form of DMG reduction means it works against most party's Strategy and in total adds nothing to DRK in a VW or HNM area this is why we're saying it's useless.

    To clarify the duration of the buff is still 1 min but you have 3 mins to take the DMG.
    (5)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  8. #48
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Urteil View Post
    Let's say you take 955 damage and gain that bonus of 27%?

    If you get hit for 1 damage .01 seconds after it completely resets the bonus right?
    Nope if the 955 is the first DMG after u used SD you will keep the 27% buff for the 1 min
    (2)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  9. #49
    Player Selzak's Avatar
    Join Date
    Mar 2011
    Location
    Bastok (Bismarck)
    Posts
    364
    Quote Originally Posted by Rezeak View Post
    To clarify the duration of the buff is still 1 min but you have 3 mins to take the DMG.
    How the hell does this ability work, exactly? I'm still very confused about it. A step-by-step explanation/examples would be very appreciated from anyone with access to it.
    (0)

  10. #50
    Player Madawc's Avatar
    Join Date
    Apr 2011
    Posts
    62
    Character
    Madawc
    World
    Quetzalcoatl
    Main Class
    DRK Lv 90
    You pop ability, icon is red-circle (absorb mode), after 1 hit, it turnst into a sword icon. From there on you got a +%dmg on melee and magic attacks.

    This could just be a job trait IMO that gives a boost to dmg for severly inflicting damage, like the dmg a NIN can nullify...

    Having more abilities and spells which "halts" regular swinging is just retarded now...
    (3)

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