After playing with the JA myself, I'm incredibly unimpressed. The idea behind the JA is great. I think a JA that extends the idea of DRK by taking damage while being able to inflict more damage is right on target. The implementation is just poor.
I would much rather have the JA accumulate damage taken, and have a lower output. (I'd also request a duration increase too... keep the JA buff active for 2-3 minutes, and then an extra 2 minutes for downtime. [2 or 3min up, 2min down.])
Attempting to improve DRK damage during endgame fights isn't going to make them any more desirable than they are today. And it's still going to leave them behind other top tier DDs. I strongly suggest a JA like this is reviewed and changed to bump DRK up a top tier damage dealer, while still maintaining a uniqueness from other DD.
I think SE has yet to realize tactics that has become standard practice in most endgame linkshells
In such a case we Dark Knights, and most front line melee, are considered undesirable because:Originally Posted by Bayohne
1. We feed TP to the monster in question, increasing the number of times uses its "dangerous special abilities" and raises the chance of a full party wipe.
2. Dark Knights often get invited to NMs that need to be stunned, if it is unstunnable, thats one less invite we get
3. The preferred method of dealing with such NMs is a tank (single or dual-tank), healers and ranged attack/magic, or gain TP from a safe distance and only approach NM to weaponskill.
In instances dealing with a NM that has a devastating weaponskill that you must keep in close proximity, what will end up happening is an increase of Samurai used to stand next to the monster but facing away until their TP is @ 100%.Originally Posted by Bayohne
Scarlet Delirium's usefulness is truly situational at best. What we were hoping for is something we can use on a regular basis, whether it be farming, meriting, or End Game NMs; something we cannot accomplish with a short duration and asinine stipulation of only the 1st hit being counted.
In FFXIV alpha/beta we testers had forums like this where we voiced our concerns about the direction things were going, the Devs ignored our advice for the most part and stood fast to their "Vision of how the game should be." I think we all know how that ended up...
I agree that Scarlet Delirium should be a JA that can be used on a regular basis. It shouldnt be us waiting for a high lvl HNM to use a high dmg spell / aoe/ or tp move for us to even use this ablity.
Just change it to fixed amount of dmg taken <insert amount of hp loss amount here> (50 to 60%?) during the absorb dmg phase or when the 3 min timer runs out.... lol. Then make it a 20 to 30% max dmg boost for the 1 min.(Again swap the absorb duration with the dmg boost duration.)
I sincerely would rather not even have this ability as it is. It'd just be trash sitting in the JA list. I feel the same way about Tactical Parry.
or maybe they should make it a stance ja, but with a huge boost to damage, so after taking damage the boost never wears off till you are healed, basically keeping in line with the "risk" factor of running in at low hp on an hnm/voidwatch nm and performing a ws, however, this also runs along the same lines as using soul eater at full hp on a ws. Just that soul eater on a one hit ws dmg is bleh at best.
for example if i am sitting at 100 hp, and i can run in and do 6k dmg ws outside of abyssea, i know that is a lil extreme, but you get the idea.
interesting idea, horrible implementation. also works in direct opposition to our AF3+2 set bonus, such as it is.
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