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  1. #1
    Player Atoreis's Avatar
    Join Date
    Aug 2011
    Posts
    151
    Character
    Atoreis
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Madawc View Post
    If SE had some brains they would make this a Job TRAIT which procs if you lose more then 50% of your HP. Like NINs Migawari: "severely damaging attacks."
    The way you writing this implying that Migawari is a job trait. I hope you know it's a spell that works for 1 attack and has a 2 min recast?

    My idea for Scarlet Delirium is to make absorb phase a 1 minute long and bonus phase should start exactly after absorb phase not after 1st attack you get. Bonus should be based on highest attack you got in the absorb phase so for example:

    1. you turn it on
    2. You get some hit for 20, 100, 30 ,50, 90 and 40 sec into absorb mode mob did some TP attack for 1000 damage.
    3. After 60 sec absorb mode it check highest recorded damage in this case 1000 and make a bonus based on that

    This or like someone wrote make the bonus phase 3min with absorb phase of 60 sec. For now this ability should be used just before some high damaging AoE or TP move so I have no idea why SE made it 3min absorb when they want us to use just before the attack lol. Seriously Camate please ask development team about this.
    (0)
    Last edited by Atoreis; 09-03-2011 at 05:41 PM.

  2. #2
    Player Selzak's Avatar
    Join Date
    Mar 2011
    Location
    Bastok (Bismarck)
    Posts
    364
    Looks like yet another good idea given a completely impractical and almost unusable application for DRKs to sit on in their long list of abilities and spells, while they sit there thinking about what could have been and watch other jobs do the things they play the job with the intention to do (SAM inflicts plague, WAR does spike damage, BLU helps out with unique enfeebles, THF stuns the enemy with Bully, etc...).
    (4)

  3. #3
    Player Raucent's Avatar
    Join Date
    Jun 2011
    Location
    San'Doria
    Posts
    98
    Character
    Raucent
    World
    Valefor
    Main Class
    DRK Lv 99
    gotta agree with ya Muras it would seem that we are getting passed over on several fronts:

    their argument on our survivability with Stun wep Bash and Spikes is kind of null, Stun every 45 secs if you are NOT using Hasso/Seigan. Dread Spikes only works against physical attacks up to 1/2 of max HP, Tactical Parry with D rank Parry ... no point in explaining, add to that that we are giving up 25+% of our defense for Last Resort's haste and attack boost.

    Drains while useful do also have a longer recast timer than cure and they are completely USELESS on undead or dark resistant mobs

    Blood Weapon WAS very potent paired with Souleater agaianst several NMs back in '05 but with current NM's becoming resistant to SE after a few hits its not helpful, add to that that just like Drain it is Useless against any Undead

    as far as their whole Sacrifice for a gain idea, I could get behind it if the sacrifice and Gain balanced out with the other jobs power boosts, as you said however there is no way in hell a smart DRK would let heavy AoE damage hit the PT for ANY sort of power boost at the expense of the whole pt
    (2)

  4. #4
    Player Selzak's Avatar
    Join Date
    Mar 2011
    Location
    Bastok (Bismarck)
    Posts
    364
    They think that we (along with others, like THF namely) just don't understand why the changes they're making are good ideas. It's happened like this for a long, long time. It seems like eventually they'd grasp the fact that they're doing it wrong.

    We've given you several years to create a role for DRK to fill, how about you start taking our ideas seriously for a change? Job balance in FFXI has never been well thought out, but at this point it's just atrocious. SE needs to take a fresh look / new angle on more than a couple of the jobs- especially DRK.



    The problem is that instead of different jobs filling different roles, you just have jobs that are good and jobs that aren't. Generally, the jobs that are strong can do it all- while the jobs that are weak can't do any of it.

    Case in point: the glass cannon BLM will out damage a DRK, and that's fine..but it can also spend 30 minutes soloing things if it wants. SAM will also out damage DRK in many situations, but it doesn't sacrifice a damn thing for it- it even got one of the best survival abilities in the game with Seigan + Third Eye. NIN deals more damage than a party of PLDs put together, and it also tanks better. DRK is supposed to be an offense-oriented WAR, but WAR will put out more damage with one WS than a DRK could hope to dish out while digging through its superfluous bullshit for five minutes. RNG spends tons of gil on consumable items to do its job...and it barely even has one now. The devs have said that they don't want to introduce shit all for THFs to use their staple Steal ability on because "THFs may "exploit" this to sell items to NPCs"...WTF is Steal for if not making gil?

    The way that you should go about this is by taking each job, putting them each in a variety of (relevant) situations, and asking- Why would I use this job here?

    That should be a natural question when balancing jobs and creating these abilities, but I know that they can't be thinking this way because if you ran that test right now you'd see that a handful of jobs can do various things to different degrees, and handful of jobs can do some things situationally, and a few jobs bring almost nothing to the table.
    (10)
    Last edited by Selzak; 09-03-2011 at 11:25 AM.

  5. #5
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    I'm just so incredibly disappointed, I have no idea what to say.

    I hit the ability and then if I get hit for 25dmg thats it for an entire 3 minutes?

    ....Wtf?
    (1)

  6. #6
    Player Selzak's Avatar
    Join Date
    Mar 2011
    Location
    Bastok (Bismarck)
    Posts
    364
    Quote Originally Posted by Urteil View Post
    I'm just so incredibly disappointed, I have no idea what to say.

    I hit the ability and then if I get hit for 25dmg thats it for an entire 3 minutes?

    ....Wtf?
    Except that the buff only lasts for one minute, apparently. You have 3 minutes to get hit.

    Sometimes it takes time for a mob to get through all of your Tactical Parries, you know.


    I have a question for the dev team:
    If you're making a party for any given situation, and you have a choice of every job (i.e. there are 6-18 of each job lined up and ready for you to pick them), why would you choose DRK? Unless you want a good Arcana-intimidator, does DRK bring anything unique to the table? Does it do anything better than any other job can? Does it strike some balance by doing something almost as well as another job, while negating a weakness associated with another job that does it better?

    You should be able to answer that question for every job, and you should sincerely ask it each time updates roll around.

    Pretend like you have to play DRK- What have you really gained overall by switching to the offense-oriented magic hybrid of WAR instead of just staying on WAR? Is it worth it with the way those things work? Pretend like you have to play RNG- what should your money buy you? Pretend like you have to play PLD- why aren't you switching to NIN? Pretend like you have to play THF- what should you be able to do?

    ...Is it really that difficult to do this?
    (6)
    Last edited by Selzak; 09-03-2011 at 11:53 AM.

  7. #7
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    DRK has no natural evasion and no natural damage mitigation.


    Why the hell do I have three minutes to get hit once?


    Do they actually think we parry, due to the useless job trait they gave us?


    I'm having a hard time believing ANYONE is this stupid.
    (1)

  8. #8
    Player Chriscoffey's Avatar
    Join Date
    Jul 2011
    Posts
    214
    Character
    Darkchris
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by Urteil View Post
    DRK has no natural evasion and no natural damage mitigation.


    Why the hell do I have three minutes to get hit once?


    Do they actually think we parry, due to the useless job trait they gave us?


    I'm having a hard time believing ANYONE is this stupid.
    They aren't this stupid.. they just hate dark knight.. different team.. different agenda for jobs.
    (2)

  9. #9
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    They couldve just gave us Drain III or Dread Spikes II I wouldve be extremely happy with that
    (2)

  10. #10
    Player Chriscoffey's Avatar
    Join Date
    Jul 2011
    Posts
    214
    Character
    Darkchris
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by Cljader1 View Post
    They couldve just gave us Drain III or Dread Spikes II I wouldve be extremely happy with that
    I would like to think dark knight gets to actually be a zerg damage job again before they jacked up everyone else. I am fine with defensive spells/abilities but their power should come first and foremost as they are suppose to excel at damage over warrior. I am just going to keep on playing warrior till SE understands what the first development team did about dark knight.
    (1)

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