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  1. #1
    Player Madawc's Avatar
    Join Date
    Apr 2011
    Posts
    62
    Character
    Madawc
    World
    Quetzalcoatl
    Main Class
    DRK Lv 90
    Quote Originally Posted by Bayohne View Post
    "Scarlet Delirium" is useless. We will never give DRK anything worthwhile anyway. Go cry emo kids
    Thx, this will make my comeback decision more clear
    (2)

  2. #2
    Player Chriscoffey's Avatar
    Join Date
    Jul 2011
    Posts
    214
    Character
    Darkchris
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by Madawc View Post
    Thx, this will make my comeback decision more clear
    Hey at least that is an honest reply... it sure feels like it sometimes over the last few years since the newest development team looks at dark knight differently than the first one did.
    (3)

  3. #3
    Player Atoreis's Avatar
    Join Date
    Aug 2011
    Posts
    151
    Character
    Atoreis
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Bayohne View Post
    Also, regarding players’ requests to accumulate the damage received, we thought about this at first, but since this lowers the risk involved, the bonus would have to be reduced in return. Thus, we decided against that and implemented the current specs.
    How about at least change this to higher damage overwrite lower. It's kinda stupid that you got hit with 20 damage just before 1500 and you will get bonus based of that 20... Higher damage should overwrite lower.
    (4)

  4. #4
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Atoreis View Post
    How about at least change this to higher damage overwrite lower. It's kinda stupid that you got hit with 20 damage just before 1500 and you will get bonus based of that 20... Higher damage should overwrite lower.
    Wait so if I get hit for 1500 damage, and then get hit for 20 damage .5 seconds later.


    I get the bonus of 20 damage despite having lost ALL my HP?


    What about Drain and Aspir, does this ability effect that too?


    THIS IS STILL USELESS.


    Limit the cap to 20%, limit it to 15%.





    This is really close to being good, please stop making this ability useless SE.


    There needs to be cap, and once that cap is reached via taken damage you have that much more offensive ability.

    Or that the highest amount of damage recieved for a limited period of time is what the bonus is based on.

    What if I have a DoT on? Does that overwrite the previous 1500hp hit?

    This is just god damn silly.
    (3)
    Last edited by Urteil; 09-03-2011 at 06:04 AM.

  5. #5
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Bayohne View Post
    "Scarlet Delirium" features the previously unused ability of turning received damage into a benefit, so we understand that players will take some time to adjust to its effects.
    In some ways yes but there are large flaw in the way you want us to use this.

    We added Scarlet Delirium as a technical ability that is useful when fighting very strong opponents in new content such as Voidwatch and HNMs.

    In many cases, dangerous special abilities and magic that are used by the opponent can be halted by Stun, but there are instances where Stun does not work or cannot be cast due to recast timers. There are also instances where players will have to take the damage from some attacks in order to stop more powerful attacks instead.
    Stun has 20 distance casting range so if i need to stun but a mob uses a powerful attack i don't "have to take the damage from some attacks in order to stop more powerful attacks instead"

    Secondly now you are implying that after a Large AoE or such a DRK will gain a 1 min DMG boost which is decent and i will agree the scale of the buff is fine and that hasn't been the issue the issue is when we take this large DMG we should run out range of AoEs and defintly not pull hate... this sytle of play you are trying to encourage is the very style of play the makes WHMs not want to cure DRKs .

    Like i said before if the intial SD had a DMG reduction feature 20-100%(on teh 1 hit the buff is based on) then it would make being in range a worthwhile thing and it would even push DRK into more than just a stagger job.

    Basically the way i see your giving us an ability that allows us to become one of the best DDs on some of the hardest mob forgetting the main things with these mobs is staying alive and linking it to taking DMG without a form of DMG reduction means it works against most party's Strategy and in total adds nothing to DRK in a VW or HNM area this is why we're saying it's useless.

    To clarify the duration of the buff is still 1 min but you have 3 mins to take the DMG.
    (5)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  6. #6
    Player Selzak's Avatar
    Join Date
    Mar 2011
    Location
    Bastok (Bismarck)
    Posts
    364
    Quote Originally Posted by Rezeak View Post
    To clarify the duration of the buff is still 1 min but you have 3 mins to take the DMG.
    How the hell does this ability work, exactly? I'm still very confused about it. A step-by-step explanation/examples would be very appreciated from anyone with access to it.
    (0)

  7. #7
    Player Raucent's Avatar
    Join Date
    Jun 2011
    Location
    San'Doria
    Posts
    98
    Character
    Raucent
    World
    Valefor
    Main Class
    DRK Lv 99
    Quote Originally Posted by Bayohne View Post
    In many cases, dangerous special abilities and magic that are used by the opponent can be halted by Stun, but there are instances where Stun does not work or cannot be cast due to recast timers. There are also instances where players will have to take the damage from some attacks in order to stop more powerful attacks instead.
    [/COLOR]
    lets see as far as moves we would stun vs take the pain on

    Throat Stab
    Citadel Buster
    Spike Flail
    the tonberry Rancor/grudge moves
    Comet/Meteor
    etc

    the only real "heavy damage" spells we cant block

    would be NMs immune to it such as some of the NMs in abyssea or some minor use in Campaign Battle/besieged
    the only really non stunnable moves we would eat the damage on would be 2hr moves such as Avatar 2hrs (damn you Ogopogo 1% Tidal Wave) or other similar attacks
    (1)
    Last edited by Raucent; 09-03-2011 at 10:00 AM. Reason: spelling

  8. #8
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Bayohne View Post
    "Scarlet Delirium" features the previously unused ability of turning received damage into a benefit, so we understand that players will take some time to adjust to its effects.

    I think it is sad they don't even know their own game.
    (3)
    Last edited by Urteil; 09-03-2011 at 02:08 PM.

  9. #9
    Player NeoLionheart's Avatar
    Join Date
    Mar 2011
    Posts
    52
    Character
    Leondimas
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by Urteil View Post
    I think it is sad they don't even know their own game.
    I think they meant it's unique that it's the only ability that "benefits" from getting hit with an area of effect attack, unlike counter, retaliation, spike spells etc. At least as far as I'm aware.

    Does that make it useful and DRK a desirable party member? Don't hold your breath dev team.
    (0)

  10. #10
    Player Nightfyre's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Nightfyre
    World
    Fenrir
    Main Class
    BLU Lv 99
    Also, regarding players’ requests to accumulate the damage received, we thought about this at first, but since this lowers the risk involved, the bonus would have to be reduced in return. Thus, we decided against that and implemented the current specs.
    It would have to be nerfed pretty hard to give a lower average bonus I think... Yes, there are many monsters with ridiculously damaging attacks, but there's a lot of content where you can't or won't take the kind of high damage needed to unlock this ability's potential. It won't even be worth using most of the time as is and may not even be worth using in the appropriate situations since you'll just cap hate faster and get wrecked or be forced to lower your damage output.
    (5)

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