SCH isn't in abyssea for the same reason u don't take RDM in
because no cure VI/V means ur an inferior healer
BLM does similar DMG and has all the same staggers we have plue aga III and AM so it trumps scholar
The new additions to SCH really helped it outside but then it wasn't really struggling there anyway (Can still heal, can nuke effectively w/ new af3+2 gear combined with it's reduced mp cost on spells ) not to mention sublimation = 9-11 mp a tick![]()
Main : 99 DRK
Subs : 99 SMN COR SCH MELEEWHM
Server : Ragnarök
Relics : 95 Ragnarok and 95 Apoc
Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them.
As is SD is laughable... at the very least SE should make it so it only absorbs on high damage like the nin spell... that would follow through with SEs plan for dark better by basicaly daring a mob to hit you hard and if it does you will hit back harder. also the absorb phase duration would make more sence then. still could use 2 to 3 min on activation phase though
You guys get an ability with no downsides, and you get it just by leveling up and don't have to pay 3-5 mil for a scroll or wait weeks for the price to drop, when all of the jobs I got received either nothing whatsoever or gained abilities that have huge downsides, and you're still complaining about how much SE hates DRK.
I hate the people that play this job. So much.
I had a 98% damage proc SD today. Damage went from 400 a swing to 680. Super lucky but when it happens it can be pretty badass.
Masamune
Arma up next!
Scarlet Delirium - Everything went better than expected?
I personally didn't care for it on the test server, but I haven't got to play around with it on my own server. Work's keeping me from getting the merits I need for my LB. ; ;
All the while you are riding out warrior and still just as naive about dark as every other poster that comes in spouting "emo dark". How about you try out the dark comparing it to your other jobs before starting this path of ignorance. I have every job that i care to level up and, as such, I can comment on the various pros/cons of each from my perspective opinion. The only damn reason any of the melee having critical hit weaponskills outside abyssea see such lower numbers is due to the fact they fail at critical builds. This blind sheep following ideology gets old.
Erecia, you have no idea about the gap between WAR and DRK even outside of abyssea. The reason WAR and MNK don't get any upgrade is because they are already considered overpowering (SE stated that themselves). I would rather pay 2-3 millions to buy a spell that is as useful and a clear upgrade like Thunder V, Blizzaja, or Comet for BLM, than getting Scarlett Delirium for free and receive no obvious benefit outside of some very limited situations. I appreciate your SEA mission guides back then if you are that Erecia, but in term of this issue, you can't be any further from reality. This was the JA that all ppl hope to bring DRK to par to WAR, but unfortunately this leaves DRK just short of that. Some minor adjustments would make it so much better but the point is that SE refuses to take any of the suggestions.
DRK in general is a job that is weak against weak mobs due to the fact that attack is overkill against those mobs and that our WS in general do not have high ceiling because of the modifier and no critical. And this JA especially gives DRK nothing against those weak mobs because you won't be taking one devastating hit from those weak mobs. I am guessing SE is aiming this towards HNM, but you would stun any devastating moves or simply stay out of range so it is again "limited". I don't doubt in perfect world this JA would be awesome, but in practice, it is at most a 1-5% increase in our overall output. For some of us, this is the only new offensive JA since lvl 75, and we really expect something better.
Returner - Formerly known as Nameless
Ragnarok - TheExpendables
DRK | PLD | BLM | RDM | DRG
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