wow... so many things wrong with the execution of this ja...
i'm with the stance/sublimation school as an approach to making this actually worth while, at the very least the whole "accumulate" phase (if you can even call it a phase seriously the first hit?) should be done away with if they are going to keep it near to its current mechanics, instead of just reading a single attack it should keep a running total that keeps pushing you closer to the cap as you take more damage, should also probably be compatible with soul eater (i could foresee them not counting hp lost due to soul eater as "balancing" it), especially if they want to keep it in line with the risk to benefits theme they got going on DRK atm.
though personally i dont see why dark knight needs to have such silly conditions for dealing damage in the first place... just a thought i had a long time ago back before we had a way to give input to the dev's:
in recent years they implemented a job that could convert TP into things other than damage through JA's why not JA's that worked in the same for mp? or at the very least spells specifically made to enhance a DRK's melee damage, personally im not a dark knight so do forgive me for butting into the middle of this especially with an obscure idea but wanted to hear your thoughts on the concept before i decided to expound.


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