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  1. #111
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Rezeak View Post
    I'm all for them just not adding this to DRK and saving the space for something useful.
    Gotta agree on this one; they're dropping the ball here if they aren't taking our advice.
    (1)

  2. #112
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    I wish they just take this ability away, please SE just cancel this ability we dont want it
    (1)

  3. #113
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    I just took a look through the blu spell list and they can learn a spell that gives them 8 blink shadows...yeah that right EIGHT, they have so many useful spells and abilities while we get stuck with TRASH----> Scarlet Delirium I'm looking directly at you.
    (1)

  4. #114
    Player Nikashi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    22
    Character
    Nikashi
    World
    Odin
    Main Class
    DRK Lv 99
    I played around with Scarlet Delirium on the test server, and I, too, was severly disappointed. Please, SE... give us something useful instead of this trash. :/
    (3)

  5. #115
    Player Kysaiana's Avatar
    Join Date
    Aug 2011
    Posts
    128
    Character
    Kysaiana
    World
    Siren
    Main Class
    SAM Lv 99
    I know I won't be using this JA ever in the increasingly fewer situations where I actually will be on DRK. I'm almost positive the 2 second JA delay would be better used on a normal melee swing than any marginal gain I could get from using SD even in the most ideal situation. As others have said, this JA either needs to record cumulative damage during the "absorb" phase, or simply not exist at all.
    (4)

  6. #116
    Player Chriscoffey's Avatar
    Join Date
    Jul 2011
    Posts
    214
    Character
    Darkchris
    World
    Lakshmi
    Main Class
    DRK Lv 99
    They just like playing mind games with dark knights... this think positive nonsense is just that mind game 101.
    (1)

  7. #117
    Player Nightfyre's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Nightfyre
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by Cljader1 View Post
    I just took a look through the blu spell list and they can learn a spell that gives them 8 blink shadows...yeah that right EIGHT, they have so many useful spells and abilities while we get stuck with TRASH----> Scarlet Delirium I'm looking directly at you.
    It costs 138 MP and has a 90 second base recast. Don't get too excited. I almost never use it.

    Still holding out for a change to this JA come update time, but I guess we'll see.
    (0)

  8. #118
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Quote Originally Posted by Nightfyre View Post
    It costs 138 MP and has a 90 second base recast. Don't get too excited. I almost never use it.

    Still holding out for a change to this JA come update time, but I guess we'll see.

    90 second recast that sounds like the recast on some of our spells. But its better than Scarlet Delirium, well anything really is better than Scarlet Delirium
    (2)
    Last edited by Cljader1; 09-10-2011 at 03:01 PM.

  9. #119
    Player Raucent's Avatar
    Join Date
    Jun 2011
    Location
    San'Doria
    Posts
    98
    Character
    Raucent
    World
    Valefor
    Main Class
    DRK Lv 99
    i think tactical [parry says hello
    (0)

  10. #120
    Player
    Join Date
    May 2011
    Posts
    462
    wow... so many things wrong with the execution of this ja...

    i'm with the stance/sublimation school as an approach to making this actually worth while, at the very least the whole "accumulate" phase (if you can even call it a phase seriously the first hit?) should be done away with if they are going to keep it near to its current mechanics, instead of just reading a single attack it should keep a running total that keeps pushing you closer to the cap as you take more damage, should also probably be compatible with soul eater (i could foresee them not counting hp lost due to soul eater as "balancing" it), especially if they want to keep it in line with the risk to benefits theme they got going on DRK atm.

    though personally i dont see why dark knight needs to have such silly conditions for dealing damage in the first place... just a thought i had a long time ago back before we had a way to give input to the dev's:

    in recent years they implemented a job that could convert TP into things other than damage through JA's why not JA's that worked in the same for mp? or at the very least spells specifically made to enhance a DRK's melee damage, personally im not a dark knight so do forgive me for butting into the middle of this especially with an obscure idea but wanted to hear your thoughts on the concept before i decided to expound.
    (1)
    Last edited by Nala; 09-11-2011 at 12:59 PM.

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