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  1. #1
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Quote Originally Posted by Atoreis View Post
    And who would trade S Delirium for rocket launcher?
    Who would trade S Delirium for a bag of Cheetos?
    (3)

  2. #2
    Player Urteil's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Cljader1 View Post
    Who would trade S Delirium for a bag of Cheetos?
    I'd trade Scarlet Delirium for a one dollar bag of sour patch kids.
    (3)

  3. #3
    Player StingRay104's Avatar
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    Mar 2011
    Posts
    284
    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Urteil View Post
    I'd trade Scarlet Delirium for a one dollar bag of sour patch kids.
    can i have some?
    (1)

  4. #4
    Player Quetzacoatl's Avatar
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    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    I think the JP players agree with us NA players on Scarlet Delirium. I was looking through the JP forums about it via Google Translate, and doing a little research brought me here:

    Quote Originally Posted by Dahlia View Post
    現状レッドデリリアムの効果だと、アビ発動後の被ダメが低ければほとんどダメージボーナスなし、だからと言ってHNM等で大ダメージを自分以外が被弾するのをわかっていてスタンなし、もしくは与TPおかまいなしに突っ込んで行ってWSを誘発等するのは盾役+ヒーラーから見るとちょっとしんどいかもと思います・・・多分PTの火力UP以前の問題かも。(乱獲時ならなおさら大ダメージを受けることもすくなそう)

    と思うので、レッドデリリアムのポテンシャルを活かすなら、、あくまで私感でのフィードバックになりますが、以下のようなアビリティならすごく使いやすくていいんじゃないでしょうか?(アビリティ自体の設計を変えることになるのかもしれませんので、そこはあくまでただの一案ということでご了承くださいね)

    レッドデリリアム発動中は被ダメを累積(一定時間)、累積中はダメージUPなし。さらにその被ダメによる累積ダメージを開放できるアビが(例えば学者の机上演習の蓄積→蓄積完了アイコンのようなイメージです)別にあれば、もっと使いやすくなると思います。累積完了から解放するまではしばらくの間(机上演習のように2時間とはいいませんが)累積マークで残ってるとか。ダメージUPは解放時~一定時間持続(例えば1分)とか、そんなイメージだと使いどころが想像しやすかったりします。

    暗黒騎士が強くなって欲しいとは思いますが、現状のレッドデリリアムだと、ポテンシャルを活かすためには上手に被弾しないといけない?ような感じを受けますよね・・・・本来のテクニカルさとは真逆行ってる感じがして、このまま実装だとまず使わない(むしろ使うべきじゃない)かも・・・・
    Google Translation:
    That the effect of red deli Liam Currently, no damage bonus almost A low bad day after casting loon, no stand that you know you to被弾other than their massive damage, etc. HNM nevertheless, and TP given or to induce such WS digs without a fuss has been a previous problem could possibly think of PT UP firepower might look a little tired from the shield + healer role. (So ​​little, especially if major damage even when over-fishing), so I think if Liam utilize the potential of the red deli, but I will only feel the feedback in, very nice and easy to use if the following abilities plunger will not do? (Maybe it will change the design of the ability itself, where I Please note that only a just idea) accumulated during the bad fire under Red Deli Liam (constant time), while cumulative No Damage UP. Avi is the cumulative damage due to be released that day more useless (like the icon is an image storage complete tabletop exercises → accumulation of scholars, for example) if separate, would be easier. Accumulated until the complete release from a while (like 2 hours and tabletop exercises will say) and I left a mark or cumulative. UP is a period of time - when the damage sustained release (for one example) or a Yasukatsu can imagine the use that image far from such. Want it stronger, but I think Dark Knight, and Liam's current red deli, to harness the potential is well I should被弾? Technical nature and I feel like I receive I will go to the opposite feeling, without first leaving that implementation of this (rather not use) may


    Basically, if i'm reading this right, this post is saying basically all of the ideas and issues we're presenting here: Scarlet Delirium should receive cumulative damage over the course of the duration, with a decaying release with every melee swing or Weapon Skill used. And, being technical with this Job Ability is only going to put the job in an opposite direction of what we want Dark Knights to be able to do for alliance tactics.

    This is only an example, but don't take this as a stone-cold representation of what the JPs are saying. I'm not positive that this is the exact context in which this post is presenting, but it looks like it. In fact, here's a better post that summarizes it:

    Quote Originally Posted by Beobeo View Post
    レッドデリリアム

    使った後の初弾ダメージ依存だと
    使ったと同時にディアガとか来たら目も当てられない(゜ーÅ)
    せめてリキャが短ければいいですが、それも微妙となっては
    何時使うことを意識したアビなんでしょうか?

    希望としては、
    ①使用時に減っているHP%に比例してダメージアップ
    ②使用してから上限つきで累積でダメージアップ
    ①②どちらの場合でも効果時間を2分~3分に延ばして欲しいです。
    Google Translation:
    Red Deli Liam dependent damage that the first bullet after using too terrible to look at and come together with Diaga Toka (° over Å) is shorter but I Rikya least, it also is subtle and when to use what I was aware of what a loon? Hopefully, damage up in proportion to the HP% has fallen while using ① damage up cumulatively with the upper limit using ② I want to extend to 3 minutes to 2 minutes duration in either case ① ②.


    Either way, it's safe to say that the JP players aren't happy with Scarlet Delirium either and agree on the idea of Scarlet Delirium taking cumulative damage instead of taking a fixed number damage.
    (1)
    Last edited by Quetzacoatl; 09-05-2011 at 09:44 AM.

  5. #5
    Player Atoreis's Avatar
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    Aug 2011
    Posts
    151
    Character
    Atoreis
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Quetzacoatl View Post
    I think the JP players agree with us NA players on Scarlet Delirium. I was looking through the JP forums about it via Google Translate, and doing a little research brought me here:



    Google Translation:


    Basically, if i'm reading this right, this post is saying basically all of the ideas and issues we're presenting here: Scarlet Delirium should receive cumulative damage over the course of the duration, with a decaying release with every melee swing or Weapon Skill used. And, being technical with this Job Ability is only going to put the job in an opposite direction of what we want Dark Knights to be able to do for alliance tactics.

    This is only an example, but don't take this as a stone-cold representation of what the JPs are saying. I'm not positive that this is the exact context in which this post is presenting, but it looks like it. In fact, here's a better post that summarizes it:



    Google Translation:


    Either way, it's safe to say that the JP players aren't happy with Scarlet Delirium either and agree on the idea of Scarlet Delirium taking cumulative damage instead of taking a fixed number damage.
    I hope they wont listen the first one. Bonus decaying with every hit is stupid and always was. Knowing SE if they would implement that it would be -5/10% every swing.
    (1)

  6. #6
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Atoreis View Post
    I hope they wont listen the first one. Bonus decaying with every hit is stupid and always was. Knowing SE if they would implement that it would be -5/10% every swing.
    The general point is this:

    Square, make this ability receive cumulative damage so we don't have to worry about having to be counter-productive in using this ability. What use would it be if healers are only focusing on the more desired DD jobs in the party, such as WARS, NINs, MNKs, etc.? As long as they're alive, what good is DRK using this ability for if we're purposely -trying- to die using it?

    One step closer to death is one step closer to being the worst DD ever: one that is dead.
    (4)

  7. #7
    Player Urteil's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Quetzacoatl View Post
    The general point is this:

    Square, make this ability receive cumulative damage so we don't have to worry about having to be counter-productive in using this ability. What use would it be if healers are only focusing on the more desired DD jobs in the party, such as WARS, NINs, MNKs, etc.? As long as they're alive, what good is DRK using this ability for if we're purposely -trying- to die using it?

    One step closer to death is one step closer to being the worst DD ever: one that is dead.
    One step closer to death is one step closer to being the worst DD ever: one that is dead.

    This is going in my signature.
    (1)

  8. #8
    Player Rezeak's Avatar
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    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Just wondering if we'll get an adjustment like bully did to make SD useful for DRK because atm i see no use for this.

    The use that SE has posted works against normal party mechanics.

    And the fact they said u need to be in range to stun a mob when you stun is a magic spell so u can cast it outside AoE Range.
    (1)
    Last edited by Rezeak; 09-09-2011 at 10:34 AM.
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  9. #9
    Player Urteil's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    The fact that we haven't gotten a reply yet is infuriating and disappointing.
    (1)
    Last edited by Urteil; 09-09-2011 at 09:21 PM.

  10. #10
    Player Gamiina's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    12
    Character
    Gamiina
    World
    Quetzalcoatl
    Main Class
    DRK Lv 90
    Selzak: I sincerely would rather not even have this ability as it is. It'd just be trash sitting in the JA list. I feel the same way about Tactical Parry.
    Urteil: I feel the exact same way too.
    I Agree with Selzak. They can take "Scarlet Delirium" and "Tactical Parry" and find someone else to unload terrible ideas on.
    (1)

    @90: Drk/War/Sam/Dnc/Thf/Nin/Rng/Rdm/Blm/Whm/Brd

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